History - net.minecraft.client.render.variant.EntityVariant

26.4-snapshot-7

Names

Fields

Constructors

Methods

26.4-snapshot-6

Names

Fields

Constructors

Methods

26.4-snapshot-5

Names

net.minecraft.client.renderer.pipeline.variant.EntityRenderPipelineVariant

net.minecraft.class_1_1903

net.minecraft.client.render.variant.EntityVariant

Fields

String: name, comp_1_2054, name

ColorTargetState: nonOitColorTargetState, comp_1_2096, nonOitColorTargetState

DepthStencilState: nonOitDepthStencilState, comp_1_2097, nonOitDepthStencilState

EntityVariant$Lighting: lighting, comp_1_2095, lighting

boolean: supportsOit, comp_1_2055, supportsOit

boolean: hasOverlay, comp_1_2093, hasOverlay

boolean: hasAlphaCutout, comp_1_2090, hasAlphaCutout

boolean: hasBackFaceCulling, comp_1_2091, hasBackFaceCulling

boolean: hasGlint, comp_1_2092, hasGlint

boolean: isEmissive, comp_1_2094, isEmissive

boolean: applyTextureMatrix, comp_1_2088, applyTextureMatrix

boolean: dissolve, comp_1_2089, dissolve

boolean: additive, comp_1_2087, additive

ListBuilder<EntityVariant>: VALUES, field_1_12182, VALUES

EntityVariant: SOLID, field_1_12177, SOLID

EntityVariant: SOLID_GLINT, field_1_12178, SOLID_GLINT

EntityVariant: CUTOUT, field_1_12171, CUTOUT

EntityVariant: CUTOUT_CULL, field_1_12172, CUTOUT_CULL

EntityVariant: CUTOUT_DISSOLVE, field_1_12173, CUTOUT_DISSOLVE

EntityVariant: ARMOR_CUTOUT_NO_CULL, field_1_12166, ARMOR_CUTOUT_NO_CULL

EntityVariant: ARMOR_CUTOUT_NO_CULL_GLINT, field_1_12167, ARMOR_CUTOUT_NO_CULL_GLINT

EntityVariant: ARMOR_DECAL_CUTOUT_NO_CULL, field_1_12168, ARMOR_DECAL_CUTOUT_NO_CULL

EntityVariant: WOLF_ARMOR_CRACKS, field_1_12183, WOLF_ARMOR_CRACKS

EntityVariant: END_CRYSTAL_BEAM, field_1_12174, END_CRYSTAL_BEAM

EntityVariant: BANNER_PATTERN, field_1_12169, BANNER_PATTERN

EntityVariant: TRANSLUCENT, field_1_12179, TRANSLUCENT

EntityVariant: TRANSLUCENT_CULL, field_1_12180, TRANSLUCENT_CULL

EntityVariant: TRANSLUCENT_EMISSIVE, field_1_12181, TRANSLUCENT_EMISSIVE

EntityVariant: BREEZE_WIND, field_1_12170, BREEZE_WIND

EntityVariant: EYES, field_1_12176, EYES

EntityVariant: ENERGY_SWIRL, field_1_12175, ENERGY_SWIRL

Constructors

(String, ColorTargetState, DepthStencilState, EntityVariant$Lighting, boolean, boolean, boolean, boolean, boolean, boolean, boolean, boolean, boolean)

Methods

List<EntityVariant> (): values, method_1_12005, values

String (): name, comp_1_2054, name

ColorTargetState (): nonOitColorTargetState, comp_1_2096, nonOitColorTargetState

DepthStencilState (): nonOitDepthStencilState, comp_1_2097, nonOitDepthStencilState

EntityVariant$Lighting (): lighting, comp_1_2095, lighting

boolean (): supportsOit, comp_1_2055, supportsOit

boolean (): hasOverlay, comp_1_2093, hasOverlay

boolean (): hasAlphaCutout, comp_1_2090, hasAlphaCutout

boolean (): hasBackFaceCulling, comp_1_2091, hasBackFaceCulling

boolean (): hasGlint, comp_1_2092, hasGlint

boolean (): isEmissive, comp_1_2094, isEmissive

boolean (): applyTextureMatrix, comp_1_2088, applyTextureMatrix

boolean (): dissolve, comp_1_2089, dissolve

boolean (): additive, comp_1_2087, additive