History - net.minecraft.entity.mob.DrownedEntity

26.3-snapshot-3

Names

Fields

Constructors

Methods

boolean (): shouldDoRangedAttack, method_1_7930, method_1_7930

26.3-snapshot-2

Names

Fields

float: rangedAttackUncertainty, field_1_8159, shotDivergence

Constructors

Methods

float (World): rangedAttackUncertainty, method_1_7455, getShotDivergence

void (float): setRangedAttackUncertainty, method_1_7448, setShotDivergence

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

EntityDimensions: BABY_DIMENSIONS, field_1_1865, field_1_1865

EntityDimensions: BABY_DIMENSIONS, field_1_1865, DIMENSIONS

Constructors

Methods

boolean (): isSearchingForLand, method_1_4443, isExplicitlyTargetingUnderwater

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

EntityDimensions: BABY_DIMENSIONS, field_1_1865, field_1_1865

Constructors

Methods

EntityDimensions (EntityPose): getDefaultDimensions, method_55694, getBaseDimensions

1.21.11_unobfuscated

Names

net.minecraft.world.entity.monster.zombie.Drowned

net.minecraft.class_1551

net.minecraft.entity.mob.DrownedEntity

Fields

float: NAUTILUS_SHELL_CHANCE, field_30460, field_30460

float: ZOMBIE_NAUTILUS_JOCKEY_CHANCE, field_63376, field_63376

boolean: searchingForLand, field_7233, targetingUnderwater

Constructors

(EntityType<? extends DrownedEntity>, World)

Methods

DefaultAttributeContainer$Builder (): createAttributes, method_55746, createDrownedAttributes

EntityNavigation (World): createNavigation, method_5965, createNavigation

void (): addBehaviourGoals, method_7208, initCustomGoals

EntityData (ServerWorldAccess, LocalDifficulty, SpawnReason, EntityData): finalizeSpawn, method_5943, initialize

boolean (EntityType<DrownedEntity>, ServerWorldAccess, SpawnReason, BlockPos, Random): checkDrownedSpawnRules, method_20673, canSpawn

boolean (WorldAccess, BlockPos): isDeepEnoughToSpawn, method_20672, isValidSpawnDepth

SoundEvent (): getAmbientSound, method_5994, getAmbientSound

SoundEvent (DamageSource): getHurtSound, method_6011, getHurtSound

SoundEvent (): getDeathSound, method_6002, getDeathSound

SoundEvent (): getStepSound, method_7207, getStepSound

SoundEvent (): getSwimSound, method_5737, getSwimSound

boolean (): canSpawnInLiquids, method_64462, canSpawnAsReinforcementInFluid

void (Random, LocalDifficulty): populateDefaultEquipmentSlots, method_5964, initEquipment

boolean (ItemStack, ItemStack, EquipmentSlot): canReplaceCurrentItem, method_5955, prefersNewEquipment

boolean (): convertsInWater, method_7209, canConvertInWater

boolean (WorldView): checkSpawnObstruction, method_5957, canSpawn

boolean (LivingEntity): okTarget, method_7012, canDrownedAttackTarget

boolean (): isPushedByFluid, method_5675, isPushedByFluids

boolean (): wantsToSwim, method_7018, isTargetingUnderwater

void (Vec3d, double, boolean, double): travelInWater, method_76087, travelInWater

void (): updateSwimming, method_5790, updateSwimming

boolean (): isVisuallySwimming, method_20232, isInSwimmingPose

boolean (): closeToNextPos, method_7016, hasFinishedCurrentPath

void (LivingEntity, float): performRangedAttack, method_7105, shootAt

TagKey<Item> (): getPreferredWeaponType, method_65345, getPreferredWeapons

void (boolean): setSearchingForLand, method_7013, setTargetingUnderwater

void (): rideTick, method_5842, tickRiding

boolean (ServerWorld, ItemStack): wantsToPickUp, method_20820, canGather

boolean (LivingEntity, ServerWorld): lambda$addBehaviourGoals$0, method_64461, method_64461