History - net.minecraft.entity.mob.DrownedEntity
26.3-snapshot-3
Names
Fields
Constructors
Methods
boolean (): shouldDoRangedAttack, method_1_7930, method_1_7930
26.3-snapshot-2
Names
Fields
float: rangedAttackUncertainty, field_1_8159, shotDivergence
Constructors
Methods
float (World): rangedAttackUncertainty, method_1_7455, getShotDivergence
void (float): setRangedAttackUncertainty, method_1_7448, setShotDivergence
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
EntityDimensions: BABY_DIMENSIONS, field_1_1865, field_1_1865
EntityDimensions: BABY_DIMENSIONS, field_1_1865, DIMENSIONS
Constructors
Methods
boolean (): isSearchingForLand, method_1_4443, isExplicitlyTargetingUnderwater
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
EntityDimensions: BABY_DIMENSIONS, field_1_1865, field_1_1865
Constructors
Methods
EntityDimensions (EntityPose): getDefaultDimensions, method_55694, getBaseDimensions
1.21.11_unobfuscated
Names
net.minecraft.world.entity.monster.zombie.Drowned
net.minecraft.class_1551
net.minecraft.entity.mob.DrownedEntity
Fields
float: NAUTILUS_SHELL_CHANCE, field_30460, field_30460
float: ZOMBIE_NAUTILUS_JOCKEY_CHANCE, field_63376, field_63376
boolean: searchingForLand, field_7233, targetingUnderwater
Constructors
(EntityType<? extends DrownedEntity>, World)
Methods
DefaultAttributeContainer$Builder (): createAttributes, method_55746, createDrownedAttributes
EntityNavigation (World): createNavigation, method_5965, createNavigation
void (): addBehaviourGoals, method_7208, initCustomGoals
EntityData (ServerWorldAccess, LocalDifficulty, SpawnReason, EntityData): finalizeSpawn, method_5943, initialize
boolean (EntityType<DrownedEntity>, ServerWorldAccess, SpawnReason, BlockPos, Random): checkDrownedSpawnRules, method_20673, canSpawn
boolean (WorldAccess, BlockPos): isDeepEnoughToSpawn, method_20672, isValidSpawnDepth
SoundEvent (): getAmbientSound, method_5994, getAmbientSound
SoundEvent (DamageSource): getHurtSound, method_6011, getHurtSound
SoundEvent (): getDeathSound, method_6002, getDeathSound
SoundEvent (): getStepSound, method_7207, getStepSound
SoundEvent (): getSwimSound, method_5737, getSwimSound
boolean (): canSpawnInLiquids, method_64462, canSpawnAsReinforcementInFluid
void (Random, LocalDifficulty): populateDefaultEquipmentSlots, method_5964, initEquipment
boolean (ItemStack, ItemStack, EquipmentSlot): canReplaceCurrentItem, method_5955, prefersNewEquipment
boolean (): convertsInWater, method_7209, canConvertInWater
boolean (WorldView): checkSpawnObstruction, method_5957, canSpawn
boolean (LivingEntity): okTarget, method_7012, canDrownedAttackTarget
boolean (): isPushedByFluid, method_5675, isPushedByFluids
boolean (): wantsToSwim, method_7018, isTargetingUnderwater
void (Vec3d, double, boolean, double): travelInWater, method_76087, travelInWater
void (): updateSwimming, method_5790, updateSwimming
boolean (): isVisuallySwimming, method_20232, isInSwimmingPose
boolean (): closeToNextPos, method_7016, hasFinishedCurrentPath
void (LivingEntity, float): performRangedAttack, method_7105, shootAt
TagKey<Item> (): getPreferredWeaponType, method_65345, getPreferredWeapons
void (boolean): setSearchingForLand, method_7013, setTargetingUnderwater
void (): rideTick, method_5842, tickRiding
boolean (ServerWorld, ItemStack): wantsToPickUp, method_20820, canGather
boolean (LivingEntity, ServerWorld): lambda$addBehaviourGoals$0, method_64461, method_64461