History - net.minecraft.world.chunk.light.LevelPropagator
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
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26.3-snapshot-1
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Fields
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26.2
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Fields
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Methods
26.1.2
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Fields
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26.1.1
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26.1
Names
Fields
Constructors
Methods
1.21.11_unobfuscated
Names
net.minecraft.world.level.lighting.DynamicGraphMinFixedPoint
net.minecraft.class_3554
net.minecraft.world.chunk.light.LevelPropagator
Fields
long: SOURCE, field_43397, field_43397
int: NO_COMPUTED_LEVEL, field_31706, MAX_LEVEL
int: levelCount, field_15783, levelCount
PendingUpdateQueue: priorityQueue, field_43396, pendingUpdateQueue
it.unimi.dsi.fastutil.longs.Long2ByteMap: computedLevels, field_15784, pendingUpdates
boolean: hasWork, field_15782, hasPendingUpdates
Constructors
(int, int, int)
Methods
void (long): removeFromQueue, method_15483, removePendingUpdate
void (LongPredicate): removeIf, method_24206, removePendingUpdateIf
int (int, int): calculatePriority, method_50014, calculateLevel
void (long): checkNode, method_15491, resetLevel
void (long, long, int, boolean): checkEdge, method_15478, updateLevel
void (long, long, int, int, int, boolean): checkEdge, method_15482, updateLevel
void (long, long, int, boolean): checkNeighbor, method_15484, propagateLevel
boolean (): hasWork, method_15489, hasPendingUpdates
int (int): runUpdates, method_15492, applyPendingUpdates
int (): getQueueSize, method_24208, getPendingUpdateCount
boolean (long): isSource, method_15494, isMarker
int (long, long, int): getComputedLevel, method_15486, recalculateLevel
void (long, int, boolean): checkNeighborsAfterUpdate, method_15487, propagateLevel
int (long): getLevel, method_15480, getLevel
void (long, int): setLevel, method_15485, setLevel
int (long, long, int): computeLevelFromNeighbor, method_15488, getPropagatedLevel
void (LongPredicate, it.unimi.dsi.fastutil.longs.LongList, long): lambda$removeIf$0, method_24207, method_24207