History - net.minecraft.client.render.chunk.ChunkBuilder$BuiltChunk
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
int: SIZE, field_32832, CHUNK_SIZE
ChunkBuilder$BuiltChunk$RebuildTask: lastRebuildTask, field_20834, rebuildTask
ChunkBuilder$BuiltChunk$RebuildTask: lastCompileTask, field_20834, rebuildTask
boolean: dirty, field_4464, needsRebuild
boolean: playerChanged, field_4463, needsImportantRebuild
Constructors
Methods
boolean (long): doesChunkExistAt, method_3651, isChunkNonEmpty
boolean (): hasAllNeighbors, method_3673, shouldBuild
void (boolean): setDirty, method_3654, scheduleRebuild
void (): setNotDirty, method_3662, cancelRebuild
boolean (): isDirty, method_3672, needsRebuild
boolean (): isDirtyFromPlayer, method_3661, needsImportantRebuild
void (ChunkBuilder): resortTransparency, method_22773, scheduleSort
ChunkBuilder$BuiltChunk$Task (ChunkRendererRegionBuilder): createCompileTask, method_3674, createRebuildTask
void (ChunkRendererRegionBuilder): rebuildSectionAsync, method_22777, scheduleRebuild
void (ChunkRendererRegionBuilder): compileSync, method_22781, rebuild
void (AbstractChunkRenderData, BlockRenderLayer): vertexBufferUploadCallback, method_1_2412, onVertexBufferUploaded
void (AbstractChunkRenderData, BlockRenderLayer, boolean): indexBufferUploadCallback, method_1_2408, onIndexBufferUploaded
void (BlockRenderLayer, boolean, AbstractChunkRenderData): lambda$addSectionBuffersToUberBuffer$1, method_1_2410, method_1_2410
void (BlockRenderLayer, AbstractChunkRenderData): lambda$addSectionBuffersToUberBuffer$0, method_1_2409, method_1_2409
void (): resortTransparency, method_22773, scheduleSort
ChunkBuilder$BuiltChunk$Task (ChunkRendererRegion): createCompileTask, method_3674, createRebuildTask
void (ChunkRendererRegion): compileAsync, method_1_5084, rebuildAsync
void (ChunkRendererRegion): compileSync, method_22781, rebuild
void (ChunkRenderData, BlockRenderLayer): vertexBufferUploadCallback, method_1_2412, onVertexBufferUploaded
void (ChunkRenderData, BlockRenderLayer, boolean): indexBufferUploadCallback, method_1_2408, onIndexBufferUploaded
void (BlockRenderLayer, boolean, ChunkRenderData): lambda$addSectionBuffersToUberBuffer$1, method_1_2410, method_1_2410
void (BlockRenderLayer, ChunkRenderData): lambda$addSectionBuffersToUberBuffer$0, method_1_2409, method_1_2409
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
long: uploadedTime, field_64231, field_64231
long: uploadedTime, field_64231, appearanceTimeMs
long: fadeDuration, field_64453, field_64453
long: fadeDuration, field_64453, fadeInTimeMs
boolean: wasPreviouslyEmpty, field_64454, field_64454
boolean: wasPreviouslyEmpty, field_64454, unloaded
boolean: $assertionsDisabled, field_1_1973, field_1_1973
Constructors
Methods
float (long): getVisibility, method_76298, method_76298
float (long): getVisibility, method_76298, getOpacity
void (long): setFadeDuration, method_76548, method_76548
void (long): setFadeDuration, method_76548, setFadeInTime
void (boolean): setWasPreviouslyEmpty, method_76547, method_76547
void (boolean): setWasPreviouslyEmpty, method_76547, setUnloaded
boolean (): wasPreviouslyEmpty, method_76546, method_76546
boolean (): wasPreviouslyEmpty, method_76546, wasUnloaded
CompletableFuture<Void> (Map<BlockRenderLayer, BuiltBuffer>, ChunkRenderData): upload, method_72050, uploadLayer
CompletableFuture<Void> (ChunkRenderData, BufferAllocator$CloseableBuffer, BlockRenderLayer): uploadSectionIndexBuffer, method_68531, uploadIndices
void (AbstractChunkRenderData): setSectionMesh, method_72049, setCurrentRenderData
VertexSorter (ChunkSectionPos): createVertexSorting, method_60909, getVertexSorter
void (ChunkRenderData, BlockRenderLayer, BufferAllocator$CloseableBuffer): lambda$uploadSectionIndexBuffer$2, method_72047, method_72047
void (Map, ChunkRenderData): lambda$upload$1, method_72051, method_72051
void (ChunkRenderData, BlockRenderLayer, BuiltBuffer): lambda$upload$0, method_72048, method_72048
AbstractChunkRenderData (AbstractChunkRenderData): setSectionMesh, method_72049, setCurrentRenderData
void (AbstractChunkRenderData): releaseSectionMesh, method_1_2411, dispose
VertexSorter (ChunkSectionPos, Vec3d): createVertexSorting, method_60909, getVertexSorter
void (ChunkRenderData): checkSectionMesh, method_1_2407, disposeIfAllBuffersUploaded
void (AbstractChunkRenderData, BlockRenderLayer): vertexBufferUploadCallback, method_1_2412, onVertexBufferUploaded
void (AbstractChunkRenderData, BlockRenderLayer, boolean): indexBufferUploadCallback, method_1_2408, onIndexBufferUploaded
boolean (BlockRenderLayer, ChunkRenderData, ByteBuffer, ByteBuffer): addSectionBuffersToUberBuffer, method_1_2406, stageChunkGeometry
void (BlockRenderLayer, boolean, AbstractChunkRenderData): lambda$addSectionBuffersToUberBuffer$1, method_1_2410, method_1_2410
void (BlockRenderLayer, AbstractChunkRenderData): lambda$addSectionBuffersToUberBuffer$0, method_1_2409, method_1_2409
1.21.11_unobfuscated
Names
net.minecraft.client.renderer.chunk.SectionRenderDispatcher$RenderSection
net.minecraft.class_846$class_851
net.minecraft.client.render.chunk.ChunkBuilder$BuiltChunk
Fields
int: SIZE, field_32832, CHUNK_SIZE
int: index, field_29641, index
AtomicReference<AbstractChunkRenderData>: sectionMesh, field_60949, currentRenderData
ChunkBuilder$BuiltChunk$RebuildTask: lastRebuildTask, field_20834, rebuildTask
ChunkBuilder$BuiltChunk$SortTask: lastResortTransparencyTask, field_4461, sortTask
Box: bb, field_4458, boundingBox
boolean: dirty, field_4464, needsRebuild
long: sectionNode, field_53958, sectionPos
BlockPos$Mutable: renderOrigin, field_4467, origin
boolean: playerChanged, field_4463, needsImportantRebuild
long: uploadedTime, field_64231, field_64231
long: fadeDuration, field_64453, field_64453
boolean: wasPreviouslyEmpty, field_64454, field_64454
ChunkBuilder: this$0, field_20833, field_20833
Constructors
(ChunkBuilder, int, long)
Methods
float (long): getVisibility, method_76298, method_76298
void (long): setFadeDuration, method_76548, method_76548
void (boolean): setWasPreviouslyEmpty, method_76547, method_76547
boolean (): wasPreviouslyEmpty, method_76546, method_76546
boolean (long): doesChunkExistAt, method_3651, isChunkNonEmpty
boolean (): hasAllNeighbors, method_3673, shouldBuild
Box (): getBoundingBox, method_40051, getBoundingBox
CompletableFuture<Void> (Map<BlockRenderLayer, BuiltBuffer>, ChunkRenderData): upload, method_72050, uploadLayer
CompletableFuture<Void> (ChunkRenderData, BufferAllocator$CloseableBuffer, BlockRenderLayer): uploadSectionIndexBuffer, method_68531, uploadIndices
void (long): setSectionNode, method_62973, setSectionPos
AbstractChunkRenderData (): getSectionMesh, method_72052, getCurrentRenderData
void (): reset, method_3675, clear
BlockPos (): getRenderOrigin, method_3670, getOrigin
long (): getSectionNode, method_62975, getSectionPos
void (boolean): setDirty, method_3654, scheduleRebuild
void (): setNotDirty, method_3662, cancelRebuild
boolean (): isDirty, method_3672, needsRebuild
boolean (): isDirtyFromPlayer, method_3661, needsImportantRebuild
long (Direction): getNeighborSectionNode, method_62974, getOffsetSectionPos
void (ChunkBuilder): resortTransparency, method_22773, scheduleSort
boolean (): hasTranslucentGeometry, method_64065, hasTranslucentLayer
boolean (): transparencyResortingScheduled, method_64066, isCurrentlySorting
void (): cancelTasks, method_3663, cancel
ChunkBuilder$BuiltChunk$Task (ChunkRendererRegionBuilder): createCompileTask, method_3674, createRebuildTask
void (ChunkRendererRegionBuilder): rebuildSectionAsync, method_22777, scheduleRebuild
void (ChunkRendererRegionBuilder): compileSync, method_22781, rebuild
void (AbstractChunkRenderData): setSectionMesh, method_72049, setCurrentRenderData
VertexSorter (ChunkSectionPos): createVertexSorting, method_60909, getVertexSorter
void (ChunkRenderData, BlockRenderLayer, BufferAllocator$CloseableBuffer): lambda$uploadSectionIndexBuffer$2, method_72047, method_72047
void (Map, ChunkRenderData): lambda$upload$1, method_72051, method_72051
void (ChunkRenderData, BlockRenderLayer, BuiltBuffer): lambda$upload$0, method_72048, method_72048