History - net.minecraft.world.gen.structure.WoodlandMansionStructure

26.3-pre-2

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26.3-pre-1

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26.3-snapshot-10

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int: START_OFFSET_IN_CHUNK, field_1_10349, field_1_10349

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26.3-snapshot-9

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26.3-snapshot-8

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26.3-snapshot-7

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26.3-snapshot-6

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26.3-snapshot-5

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26.3-snapshot-4

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26.3-snapshot-3

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26.3-snapshot-2

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26.3-snapshot-1

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26.2

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26.1.2

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26.1.1

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26.1

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1.21.11_unobfuscated

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net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionStructure

net.minecraft.class_3223

net.minecraft.world.gen.structure.WoodlandMansionStructure

Fields

com.mojang.serialization.MapCodec<WoodlandMansionStructure>: CODEC, field_37819, CODEC

Constructors

(Structure$Config)

Methods

Optional<Structure$StructurePosition> (Structure$Context): findGenerationPoint, method_38676, getStructurePosition

void (StructurePiecesCollector, Structure$Context, BlockPos, BlockRotation): generatePieces, method_41696, addPieces

void (StructureWorldAccess, StructureAccessor, ChunkGenerator, Random, BlockBox, ChunkPos, StructurePiecesList): afterPlace, method_38694, postPlace

StructureType<?> (): type, method_41618, getType

void (Structure$Context, BlockPos, BlockRotation, StructurePiecesCollector): lambda$findGenerationPoint$0, method_41695, method_41695