History - net.minecraft.block.AnvilBlock

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

com.mojang.serialization.MapCodec<AnvilBlock>: CODEC, field_46258, CODEC

Constructors

Methods

com.mojang.serialization.MapCodec<AnvilBlock> (): codec, method_53969, getCodec

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Constructors

Methods

1.21.11_unobfuscated

Names

net.minecraft.world.level.block.AnvilBlock

net.minecraft.class_2199

net.minecraft.block.AnvilBlock

Fields

com.mojang.serialization.MapCodec<AnvilBlock>: CODEC, field_46258, CODEC

EnumProperty<Direction>: FACING, field_9883, FACING

Map<Direction$Axis, VoxelShape>: SHAPES, field_55730, SHAPES_BY_AXIS

Text: CONTAINER_TITLE, field_17349, TITLE

float: FALL_DAMAGE_PER_DISTANCE, field_30993, FALLING_BLOCK_ENTITY_DAMAGE_MULTIPLIER

int: FALL_DAMAGE_MAX, field_30994, FALLING_BLOCK_ENTITY_MAX_DAMAGE

Constructors

(AbstractBlock$Settings)

Methods

com.mojang.serialization.MapCodec<AnvilBlock> (): codec, method_53969, getCodec

BlockState (ItemPlacementContext): getStateForPlacement, method_9605, getPlacementState

ActionResult (BlockState, World, BlockPos, PlayerEntity, BlockHitResult): useWithoutItem, method_55766, onUse

NamedScreenHandlerFactory (BlockState, World, BlockPos): getMenuProvider, method_17454, createScreenHandlerFactory

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, method_9530, getOutlineShape

void (FallingBlockEntity): falling, method_10132, configureFallingBlockEntity

void (World, BlockPos, BlockState, BlockState, FallingBlockEntity): onLand, method_10127, onLanding

void (World, BlockPos, FallingBlockEntity): onBrokenAfterFall, method_10129, onDestroyedOnLanding

DamageSource (Entity): getFallDamageSource, method_32898, getDamageSource

BlockState (BlockState): damage, method_9346, getLandingState

BlockState (BlockState, BlockRotation): rotate, method_9598, rotate

void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, method_9515, appendProperties

boolean (BlockState, NavigationType): isPathfindable, method_9516, canPathfindThrough

int (BlockState, BlockView, BlockPos): getDustColor, method_10130, getColor

ScreenHandler (World, BlockPos, int, PlayerInventory, PlayerEntity): lambda$getMenuProvider$0, method_17453, method_17453