History - net.minecraft.block.AnvilBlock
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
com.mojang.serialization.MapCodec<AnvilBlock>: CODEC, field_46258, CODEC
Constructors
Methods
com.mojang.serialization.MapCodec<AnvilBlock> (): codec, method_53969, getCodec
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
1.21.11_unobfuscated
Names
net.minecraft.world.level.block.AnvilBlock
net.minecraft.class_2199
net.minecraft.block.AnvilBlock
Fields
com.mojang.serialization.MapCodec<AnvilBlock>: CODEC, field_46258, CODEC
EnumProperty<Direction>: FACING, field_9883, FACING
Map<Direction$Axis, VoxelShape>: SHAPES, field_55730, SHAPES_BY_AXIS
Text: CONTAINER_TITLE, field_17349, TITLE
float: FALL_DAMAGE_PER_DISTANCE, field_30993, FALLING_BLOCK_ENTITY_DAMAGE_MULTIPLIER
int: FALL_DAMAGE_MAX, field_30994, FALLING_BLOCK_ENTITY_MAX_DAMAGE
Constructors
Methods
com.mojang.serialization.MapCodec<AnvilBlock> (): codec, method_53969, getCodec
BlockState (ItemPlacementContext): getStateForPlacement, method_9605, getPlacementState
ActionResult (BlockState, World, BlockPos, PlayerEntity, BlockHitResult): useWithoutItem, method_55766, onUse
NamedScreenHandlerFactory (BlockState, World, BlockPos): getMenuProvider, method_17454, createScreenHandlerFactory
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, method_9530, getOutlineShape
void (FallingBlockEntity): falling, method_10132, configureFallingBlockEntity
void (World, BlockPos, BlockState, BlockState, FallingBlockEntity): onLand, method_10127, onLanding
void (World, BlockPos, FallingBlockEntity): onBrokenAfterFall, method_10129, onDestroyedOnLanding
DamageSource (Entity): getFallDamageSource, method_32898, getDamageSource
BlockState (BlockState): damage, method_9346, getLandingState
BlockState (BlockState, BlockRotation): rotate, method_9598, rotate
void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, method_9515, appendProperties
boolean (BlockState, NavigationType): isPathfindable, method_9516, canPathfindThrough
int (BlockState, BlockView, BlockPos): getDustColor, method_10130, getColor
ScreenHandler (World, BlockPos, int, PlayerInventory, PlayerEntity): lambda$getMenuProvider$0, method_17453, method_17453