History - com.mojang.blaze3d.systems.RenderPass$RenderObject
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
VertexFormat$IndexType: indexType, comp_3807, indexType
IndexType: indexType, comp_3807, indexType
Constructors
(int, GpuBuffer, GpuBuffer, VertexFormat$IndexType, int, int, int)
(int, GpuBuffer, GpuBuffer, VertexFormat$IndexType, int, int, int, BiConsumer<T, RenderPass$UniformUploader>)
(int, GpuBuffer, GpuBuffer, IndexType, int, int, int)
(int, GpuBuffer, GpuBuffer, IndexType, int, int, int, BiConsumer<T, RenderPass$UniformUploader>)
Methods
VertexFormat$IndexType (): indexType, comp_3807, indexType
IndexType (): indexType, comp_3807, indexType
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
int: baseVertex, comp_1_192, baseVertex
Constructors
(int, GpuBuffer, GpuBuffer, VertexFormat$IndexType, int, int)
(int, GpuBuffer, GpuBuffer, VertexFormat$IndexType, int, int, BiConsumer<T, RenderPass$UniformUploader>)
(int, GpuBuffer, GpuBuffer, VertexFormat$IndexType, int, int, int)
(int, GpuBuffer, GpuBuffer, VertexFormat$IndexType, int, int, int, BiConsumer<T, RenderPass$UniformUploader>)
Methods
int (): baseVertex, comp_1_192, baseVertex
1.21.11_unobfuscated
Names
com.mojang.blaze3d.systems.RenderPass$Draw
com.mojang.blaze3d.systems.RenderPass$class_10884
com.mojang.blaze3d.systems.RenderPass$RenderObject
Fields
int: slot, comp_3804, slot
GpuBuffer: vertexBuffer, comp_3805, vertexBuffer
GpuBuffer: indexBuffer, comp_3806, indexBuffer
VertexFormat$IndexType: indexType, comp_3807, indexType
int: firstIndex, comp_3808, firstIndex
int: indexCount, comp_3809, indexCount
BiConsumer<T, RenderPass$UniformUploader>: uniformUploaderConsumer, comp_3810, uniformUploaderConsumer
Constructors
(int, GpuBuffer, GpuBuffer, VertexFormat$IndexType, int, int)
(int, GpuBuffer, GpuBuffer, VertexFormat$IndexType, int, int, BiConsumer<T, RenderPass$UniformUploader>)
Methods
int (): slot, comp_3804, slot
GpuBuffer (): vertexBuffer, comp_3805, vertexBuffer
GpuBuffer (): indexBuffer, comp_3806, indexBuffer
VertexFormat$IndexType (): indexType, comp_3807, indexType
int (): firstIndex, comp_3808, firstIndex
int (): indexCount, comp_3809, indexCount
BiConsumer<T, RenderPass$UniformUploader> (): uniformUploaderConsumer, comp_3810, uniformUploaderConsumer