History - com.mojang.blaze3d.pipeline.RenderPassDescription$Builder

26.3-snapshot-3

Names

com.mojang.blaze3d.systems.RenderPassDescriptor$Builder

com.mojang.renderpearl.api.commands.RenderPassDescriptor$Builder

Fields

RenderPass$RenderArea: renderArea, field_1_8134, renderArea

RenderPass$RenderArea: renderArea, field_1_8134, renderArea

Constructors

Methods

RenderPassDescription$Builder (GpuTextureView): withColorAttachment, method_1_7412, colorAttachment

RenderPassDescription$Builder (GpuTextureView, Optional<org.joml.Vector4fc>): withColorAttachment, method_1_7413, colorAttachment

RenderPassDescription$Builder (GpuTextureView): withDepthAttachment, method_1_7414, depthAttachment

RenderPassDescription$Builder (GpuTextureView, OptionalDouble): withDepthAttachment, method_1_7415, depthAttachment

RenderPassDescription$Builder (RenderPass$RenderArea): withRenderArea, method_1_7416, renderArea

RenderPass$RenderArea (List<RenderPassDescription$Attachment<Optional<org.joml.Vector4fc>>>, RenderPassDescription$Attachment<OptionalDouble>): defaultRenderArea, method_1_7411, calculateRenderArea

RenderPassDescription$Builder (GpuTextureView): withColorAttachment, method_1_7412, colorAttachment

RenderPassDescription$Builder (GpuTextureView, Optional<org.joml.Vector4fc>): withColorAttachment, method_1_7413, colorAttachment

RenderPassDescription$Builder (GpuTextureView): withDepthAttachment, method_1_7414, depthAttachment

RenderPassDescription$Builder (GpuTextureView, OptionalDouble): withDepthAttachment, method_1_7415, depthAttachment

RenderPassDescription$Builder (RenderPass$RenderArea): withRenderArea, method_1_7416, renderArea

RenderPass$RenderArea (List<RenderPassDescription$Attachment<Optional<org.joml.Vector4fc>>>, RenderPassDescription$Attachment<OptionalDouble>): defaultRenderArea, method_1_7411, calculateRenderArea

26.3-snapshot-2

Names

com.mojang.blaze3d.systems.RenderPassDescriptor$Builder

net.minecraft.class_1_900$class_1_1164

com.mojang.blaze3d.pipeline.RenderPassDescription$Builder

Fields

Supplier<String>: label, field_1_8133, labelGetter

List<RenderPassDescription$Attachment<Optional<org.joml.Vector4fc>>>: colorAttachments, field_1_8131, colorAttachments

RenderPassDescription$Attachment<OptionalDouble>: depthAttachment, field_1_8132, depthAttachments

RenderPass$RenderArea: renderArea, field_1_8134, renderArea

Constructors

(Supplier<String>)

Methods

RenderPassDescription$Builder (GpuTextureView): withColorAttachment, method_1_7412, colorAttachment

RenderPassDescription$Builder (GpuTextureView, Optional<org.joml.Vector4fc>): withColorAttachment, method_1_7413, colorAttachment

RenderPassDescription$Builder (): withUnusedColorAttachment, method_1_7417, unusedColorAttachment

RenderPassDescription$Builder (GpuTextureView): withDepthAttachment, method_1_7414, depthAttachment

RenderPassDescription$Builder (GpuTextureView, OptionalDouble): withDepthAttachment, method_1_7415, depthAttachment

RenderPassDescription$Builder (RenderPass$RenderArea): withRenderArea, method_1_7416, renderArea

RenderPassDescription (): build, method_1_7410, build

RenderPass$RenderArea (List<RenderPassDescription$Attachment<Optional<org.joml.Vector4fc>>>, RenderPassDescription$Attachment<OptionalDouble>): defaultRenderArea, method_1_7411, calculateRenderArea