History - net.minecraft.client.render.SectionRenderState$Fallback

26.4-snapshot-7

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26.4-snapshot-6

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26.4-snapshot-5

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void (BlockRenderLayer, RenderPass, GpuBuffer, IndexType, boolean, RenderPipeline, RenderPipeline): render, method_1_9333, drawInternal

void (BlockRenderLayer, RenderPass, GpuBuffer, IndexType, boolean, boolean, OitStage): render, method_1_9333, drawInternal

26.4-snapshot-4

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26.4-snapshot-3

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26.4-snapshot-2

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Fields

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void (BlockRenderLayer, RenderPass, GpuBuffer, IndexType, RenderPipeline, RenderPipeline): render, method_1_9333, drawInternal

void (BlockRenderLayer, RenderPass, GpuBuffer, IndexType, boolean, RenderPipeline, RenderPipeline): render, method_1_9333, drawInternal

26.4-snapshot-1

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26.3

Names

net.minecraft.client.renderer.chunk.ChunkSectionsToRender$DrawSeparate

net.minecraft.class_11532$class_1_1417

net.minecraft.client.render.SectionRenderState$Fallback

Fields

Map<BlockRenderLayer, List<RenderPass$RenderObject<GpuBufferSlice[]>>>: drawsPerLayer, field_1_9680, renderObjectsByLayer

GpuBufferSlice[]: chunkSectionInfos, field_1_9679, chunkSections

Constructors

(GpuBufferSlice, Map<BlockRenderLayer, List<RenderPass$RenderObject<GpuBufferSlice[]>>>, int, GpuBufferSlice[])

Methods

void (BlockRenderLayer, RenderPass, GpuBuffer, IndexType, RenderPipeline, RenderPipeline): render, method_1_9333, drawInternal