| public void |
|
| public ByteBuffer |
| spv() |
| method_1_9050() |
| getSpirv() |
|
| public ShaderType |
| type() |
| method_1_9051() |
| getType() |
|
| public ShaderModule$Bindings |
| reflect() |
| method_1_9049() |
| getBindings() |
|
| public ShaderModule$Bindings |
| getReflectionInfoIfAvailable() |
| method_1_9048() |
| getBindingsNullable() |
|
| private void |
| doReflection() |
| method_1_9102() |
| compile() |
|
| private static List<ShaderModule$Bindings$Varying> |
| generateInterfaceVariableList(long compiler, long spvcResources, IntBuffer spirv, int resourceType) |
| method_1_9104(long arg0, long arg1, IntBuffer arg2, int arg3) |
| getVaryingBindings(long compiler, long resources, IntBuffer spirv, int resourceType) |
|
| private static List<ShaderModule$Bindings$Uniform> |
| generateDescriptorList(long compiler, long spvcResources, IntBuffer spirv, int resourceType) |
| method_1_9103(long arg0, long arg1, IntBuffer arg2, int arg3) |
| getUniformBindings(long compiler, long resources, IntBuffer spirv, int resourceType) |
|