| public void |
| setDirty(int sectionX, int sectionY, int sectionZ, boolean playerChanged) |
| method_1_4817(int arg0, int arg1, int arg2, boolean arg3) |
| updateSection(int sectionX, int sectionY, int sectionZ, boolean redrawOnMainThread) |
|
| public void |
|
| public int |
| size() |
| method_1_4818() |
| getSectionCount() |
|
| public ChunkSectionTracker$Section |
| getDirtyState(long sectionNode) |
| method_1_4813(long arg0) |
| getRenderedChunk(long sectionPos) |
|
| public boolean |
|
| private boolean |
| doesChunkExistAt(ClientLevel level, long sectionNode) |
| method_1_4812(class_638 arg0, long arg1) |
| isLightingEnabledInChunk(ClientWorld world, long sectionPos) |
|
| private static ChunkSectionTracker$Section |
| lambda$new$0(int arg0, long arg1) |
| method_1_4815(int arg0, long arg1) |
| method_1_4815(int index, long sectionPos) |
|