| public static final int |
| NEARBY_SECTION_DISTANCE_IN_BLOCKS |
| field_1_5921 |
| field_1_5921 |
|
| private final ChunkRenderTaskScheduler |
| queue |
| field_53957 |
| scheduler |
|
| private final BlockBufferAllocatorStorage |
| fixedBuffers |
| field_20828 |
| buffers |
|
| private final BlockBufferBuilderPool |
| bufferPool |
| field_46907 |
| buffersPool |
|
| private volatile boolean |
| closed |
| field_46908 |
| stopped |
|
| private final NameableExecutor |
| executor |
| field_20830 |
| executor |
|
| private final Consumer<ChunkBuilder$BuiltChunk> |
| onSectionMeshUpdate |
| field_1_5922 |
| field_1_5922 |
|
| private final AtomicReference<Vec3d> |
| cameraPosition |
| field_18766 |
| cameraPosition |
|
| private volatile SectionBuilder |
| sectionCompiler |
| field_52171 |
| sectionBuilder |
|
| private final StagingBuffer |
| stagingBuffer |
| field_1_3813 |
| chunkStagingBuffer |
|
| private final Map<BlockRenderLayer, ChunkBuilder$GeometryBuffers> |
| chunkUberBuffers |
| field_1_1971 |
| geometryByBlockRenderLayer |
|
| private final ReentrantLock |
| copyLock |
| field_1_1972 |
| lock |
|