net.minecraft.client.render.block.entity

public class PistonBlockEntityRenderer

implements BlockEntityRenderer<PistonBlockEntity, PistonBlockEntityRenderState>

net.minecraft.client.renderer.blockentity.PistonHeadRenderer
net.minecraft.class_835
net.minecraft.client.render.block.entity.PistonBlockEntityRenderer

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public PistonBlockEntityRenderState
createRenderState()
method_74335()
createRenderState()
public void
extractRenderState(PistonMovingBlockEntity blockEntity, PistonHeadRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74380(class_2669 arg0, class_11968 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(PistonBlockEntity arg0, PistonBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public void
submit(PistonHeadRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_3576(class_11968 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(PistonBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
private static MovingBlockRenderState
createMovingBlock(BlockPos pos, BlockState blockState, Holder<Biome> biome, ClientLevel level)
method_3575(class_2338 arg0, class_2680 arg1, class_6880<class_1959> arg2, class_638 arg3)
renderModel(BlockPos pos, BlockState state, RegistryEntry<Biome> biome, ClientWorld world)
public int
getViewDistance()
method_33893()
getRenderDistance()
public void
submit(BlockEntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_3569(class_11954 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(BlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public void
extractRenderState(BlockEntity blockEntity, BlockEntityRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74331(class_2586 arg0, class_11954 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(BlockEntity arg0, BlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public BlockEntityRenderState
createRenderState()
method_74335()
createRenderState()