net.minecraft.client.render.block.entity

public class LecternBlockEntityRenderer

implements BlockEntityRenderer<LecternBlockEntity, LecternBlockEntityRenderState>

net.minecraft.client.renderer.blockentity.LecternRenderer
net.minecraft.class_3942
net.minecraft.client.render.block.entity.LecternBlockEntityRenderer

Field summary

Modifier and TypeField
private final SpriteHolder
sprites
field_61790
spriteHolder
private final BookModel
bookModel
field_17428
book
private static final BookModel$BookModelState
BOOK_STATE
field_1_2372
BOOK_IN_LECTERN_STATE

Constructor summary

ModifierConstructor
public (BlockEntityRendererFactory$Context ctx)

Method summary

Modifier and TypeMethod
public LecternBlockEntityRenderState
createRenderState()
method_74335()
createRenderState()
public void
extractRenderState(LecternBlockEntity blockEntity, LecternRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74378(class_3722 arg0, class_11967 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(LecternBlockEntity arg0, LecternBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public void
submit(LecternRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_17582(class_11967 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(LecternBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public void
submit(BlockEntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_3569(class_11954 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(BlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public void
extractRenderState(BlockEntity blockEntity, BlockEntityRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74331(class_2586 arg0, class_11954 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(BlockEntity arg0, BlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public BlockEntityRenderState
createRenderState()
method_74335()
createRenderState()