net.minecraft.block

public class LeveledCauldronBlock

extends AbstractCauldronBlock

All mapped superinterfaces:

ToggleableFeature, ItemConvertible

net.minecraft.world.level.block.LayeredCauldronBlock
net.minecraft.class_5556
net.minecraft.block.LeveledCauldronBlock

Field summary

Modifier and TypeField
public static final int
MIN_FILL_LEVEL
field_31107
MIN_LEVEL
public static final int
MAX_FILL_LEVEL
field_31108
MAX_LEVEL
public static final IntProperty
LEVEL
field_27206
LEVEL
private static final int
BASE_CONTENT_HEIGHT
field_31109
BASE_FLUID_HEIGHT
private static final double
HEIGHT_PER_LEVEL
field_31110
FLUID_HEIGHT_PER_LEVEL
private static final VoxelShape[]
FILLED_SHAPES
field_60561
INSIDE_COLLISION_SHAPE_BY_LEVEL
private final Biome$Precipitation
precipitationType
field_46384
precipitation

Constructor summary

ModifierConstructor
public (Biome$Precipitation precipitation, CauldronBehavior$Map behaviorMap, AbstractBlock$Settings settings)

Method summary

Modifier and TypeMethod
public boolean
isFull(BlockState state)
method_32766(class_2680 arg0)
isFull(BlockState arg0)
protected boolean
canReceiveStalactiteDrip(Fluid fluid)
method_32765(class_3611 arg0)
canBeFilledByDripstone(Fluid arg0)
protected double
getContentHeight(BlockState state)
method_31615(class_2680 arg0)
getFluidHeight(BlockState arg0)
private static double
getPixelContentHeight(int level)
method_71629(int arg0)
getFluidHeight(int level)
protected VoxelShape
getEntityInsideCollisionShape(BlockState state, BlockGetter level, BlockPos pos, Entity entity)
method_64022(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_1297 arg3)
getInsideCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, Entity arg3)
protected void
entityInside(BlockState state, Level level, BlockPos pos, Entity entity, InsideBlockEffectApplier effectApplier, boolean isPrecise)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3, class_10774 arg4, boolean arg5)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3, EntityCollisionHandler arg4, boolean arg5)
private void
handleEntityOnFireInside(BlockState state, Level level, BlockPos pos)
method_36994(class_2680 arg0, class_1937 arg1, class_2338 arg2)
onFireCollision(BlockState state, World world, BlockPos pos)
public static void
lowerFillLevel(BlockState state, Level level, BlockPos pos)
method_31650(class_2680 arg0, class_1937 arg1, class_2338 arg2)
decrementFluidLevel(BlockState state, World world, BlockPos pos)
public void
handlePrecipitation(BlockState state, Level level, BlockPos pos, Biome$Precipitation precipitation)
method_9504(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1959$class_1963 arg3)
precipitationTick(BlockState arg0, World arg1, BlockPos arg2, Biome$Precipitation arg3)
protected int
getAnalogOutputSignal(BlockState state, Level level, BlockPos pos, Direction direction)
method_9572(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2350 arg3)
getComparatorOutput(BlockState arg0, World arg1, BlockPos arg2, Direction arg3)
protected void
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
protected void
receiveStalactiteDrip(BlockState state, Level level, BlockPos pos, Fluid fluid)
method_32764(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_3611 arg3)
fillFromDripstone(BlockState arg0, World arg1, BlockPos arg2, Fluid arg3)
private void
lambda$entityInside$0(ServerLevel arg0, BlockPos arg1, BlockState arg2, Level arg3, Entity arg4)
method_71627(class_3218 arg0, class_2338 arg1, class_2680 arg2, class_1937 arg3, class_1297 arg4)
method_71627(ServerWorld arg0, BlockPos arg1, BlockState arg2, World arg3, Entity collidedEntity)
private static VoxelShape[]
lambda$static$0()
method_71628()
method_71628()
private static VoxelShape
lambda$static$1(int arg0)
method_71630(int arg0)
method_71630(int level)