net.minecraft.client.render.entity

public class DragonEntityModel

extends EntityModel<EnderDragonEntityRenderState>

net.minecraft.client.model.monster.dragon.EnderDragonModel
net.minecraft.class_625
net.minecraft.client.render.entity.DragonEntityModel

Field summary

Modifier and TypeField
private static final int
NECK_PART_COUNT
field_52950
NUM_NECK_PARTS
private static final int
TAIL_PART_COUNT
field_52951
NUM_TAIL_PARTS
private final ModelPart
head
field_3630
head
private final ModelPart[]
neckParts
field_52953
neckParts
private final ModelPart[]
tailParts
field_52954
tailParts
private final ModelPart
jaw
field_3631
jaw
private final ModelPart
body
field_3627
body
private final ModelPart
leftWing
field_3629
leftWing
private final ModelPart
leftWingTip
field_21548
leftWingTip
private final ModelPart
leftFrontLeg
field_21549
leftFrontLeg
private final ModelPart
leftFrontLegTip
field_21550
leftFrontLegTip
private final ModelPart
leftFrontFoot
field_21551
leftFrontFoot
private final ModelPart
leftRearLeg
field_21552
leftHindLeg
private final ModelPart
leftRearLegTip
field_21553
leftHindLegTip
private final ModelPart
leftRearFoot
field_21554
leftHindFoot
private final ModelPart
rightWing
field_21555
rightWing
private final ModelPart
rightWingTip
field_3635
rightWingTip
private final ModelPart
rightFrontLeg
field_3632
rightFrontLeg
private final ModelPart
rightFrontLegTip
field_3634
rightFrontLegTip
private final ModelPart
rightFrontFoot
field_3625
rightFrontFoot
private final ModelPart
rightRearLeg
field_3633
rightHindLeg
private final ModelPart
rightRearLegTip
field_3626
rightHindLegTip
private final ModelPart
rightRearFoot
field_3628
rightHindFoot

Constructor summary

ModifierConstructor
public (ModelPart root)

Method summary

Modifier and TypeMethod
private static String
neckName(int index)
method_62127(int arg0)
neck(int id)
private static String
tailName(int index)
method_62129(int arg0)
tail(int id)
public static TexturedModelData
createBodyLayer()
method_62128()
createTexturedModelData()
public void
setupAnim(EnderDragonRenderState state)
method_23621(class_10015 arg0)
setAngles(EnderDragonEntityRenderState arg0)
private void
poseLimbs(float bounce, ModelPart frontLeg, ModelPart frontLegTip, ModelPart frontFoot, ModelPart rearLeg, ModelPart rearLegTip, ModelPart rearFoot)
method_62126(float arg0, class_630 arg1, class_630 arg2, class_630 arg3, class_630 arg4, class_630 arg5, class_630 arg6)
setLegAngles(float offset, ModelPart frontLeg, ModelPart frontLegTip, ModelPart frontFoot, ModelPart hindLeg, ModelPart hindLegTip, ModelPart hindFoot)
public void
setupAnim(Object state)
method_2819(Object arg0)
setAngles(Object arg0)