net.minecraft.client.render.block.entity

public class VaultBlockEntityRenderer

implements BlockEntityRenderer<VaultBlockEntity, VaultBlockEntityRenderState>

net.minecraft.client.renderer.blockentity.VaultRenderer
net.minecraft.class_9214
net.minecraft.client.render.block.entity.VaultBlockEntityRenderer

Field summary

Modifier and TypeField
private final ItemModelManager
itemModelResolver
field_55286
itemModelManager
private final Random
random
field_48953
random

Constructor summary

ModifierConstructor
public (BlockEntityRendererFactory$Context context)

Method summary

Modifier and TypeMethod
public VaultBlockEntityRenderState
createRenderState()
method_74335()
createRenderState()
public void
extractRenderState(VaultBlockEntity blockEntity, VaultRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74398(class_9199 arg0, class_11975 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(VaultBlockEntity arg0, VaultBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public void
submit(VaultRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_56852(class_11975 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(VaultBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public void
submit(BlockEntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_3569(class_11954 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(BlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public void
extractRenderState(BlockEntity blockEntity, BlockEntityRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74331(class_2586 arg0, class_11954 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(BlockEntity arg0, BlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public BlockEntityRenderState
createRenderState()
method_74335()
createRenderState()