| public ShelfBlockEntityRenderState |
| createRenderState() |
| method_74335() |
| createRenderState() |
|
| public void |
| extractRenderState(ShelfBlockEntity blockEntity, ShelfRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) |
| method_74382(class_11597 arg0, class_11969 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) |
| updateRenderState(ShelfBlockEntity arg0, ShelfBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
|
| public void |
|
| private void |
| submitItem(ShelfRenderState state, ItemStackRenderState itemStackRenderState, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int slot, float yRot) |
| method_72957(class_11969 arg0, class_10444 arg1, class_4587 arg2, class_11659 arg3, int arg4, float arg5) |
| renderItem(ShelfBlockEntityRenderState state, ItemRenderState itemRenderState, MatrixStack matrices, OrderedRenderCommandQueue queue, int overlay, float rotationDegrees) |
|
| public void |
|
| public void |
| extractRenderState(BlockEntity blockEntity, BlockEntityRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) |
| method_74331(class_2586 arg0, class_11954 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) |
| updateRenderState(BlockEntity arg0, BlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
|
| public BlockEntityRenderState |
| createRenderState() |
| method_74335() |
| createRenderState() |
|