net.minecraft.client.render.block.entity

public class MobSpawnerBlockEntityRenderer

implements BlockEntityRenderer<MobSpawnerBlockEntity, MobSpawnerBlockEntityRenderState>

net.minecraft.client.renderer.blockentity.SpawnerRenderer
net.minecraft.class_839
net.minecraft.client.render.block.entity.MobSpawnerBlockEntityRenderer

Field summary

Modifier and TypeField
private final EntityRenderManager
entityRenderer
field_38885
entityRenderDispatcher

Constructor summary

ModifierConstructor
public (BlockEntityRendererFactory$Context ctx)

Method summary

Modifier and TypeMethod
public MobSpawnerBlockEntityRenderState
createRenderState()
method_74335()
createRenderState()
public void
extractRenderState(SpawnerBlockEntity blockEntity, SpawnerRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74388(class_2636 arg0, class_11973 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(MobSpawnerBlockEntity arg0, MobSpawnerBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public void
submit(SpawnerRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_3589(class_11973 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(MobSpawnerBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public static void
submitEntityInSpawner(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, EntityRenderState displayEntity, EntityRenderDispatcher entityRenderer, float spin, float scale, CameraRenderState camera)
method_55253(class_4587 arg0, class_11659 arg1, class_10017 arg2, class_898 arg3, float arg4, float arg5, class_12075 arg6)
renderDisplayEntity(MatrixStack matrices, OrderedRenderCommandQueue queue, EntityRenderState state, EntityRenderManager entityRenderDispatcher, float rotation, float scale, CameraRenderState cameraRenderState)
public void
submit(BlockEntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_3569(class_11954 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(BlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public void
extractRenderState(BlockEntity blockEntity, BlockEntityRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74331(class_2586 arg0, class_11954 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(BlockEntity arg0, BlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public BlockEntityRenderState
createRenderState()
method_74335()
createRenderState()