| public MobSpawnerBlockEntityRenderState |
| createRenderState() |
| method_74335() |
| createRenderState() |
|
| public void |
| extractRenderState(SpawnerBlockEntity blockEntity, SpawnerRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) |
| method_74388(class_2636 arg0, class_11973 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) |
| updateRenderState(MobSpawnerBlockEntity arg0, MobSpawnerBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
|
| public void |
|
| public static void |
| submitEntityInSpawner(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, EntityRenderState displayEntity, EntityRenderDispatcher entityRenderer, float spin, float scale, CameraRenderState camera) |
| method_55253(class_4587 arg0, class_11659 arg1, class_10017 arg2, class_898 arg3, float arg4, float arg5, class_12075 arg6) |
| renderDisplayEntity(MatrixStack matrices, OrderedRenderCommandQueue queue, EntityRenderState state, EntityRenderManager entityRenderDispatcher, float rotation, float scale, CameraRenderState cameraRenderState) |
|
| public void |
|
| public void |
| extractRenderState(BlockEntity blockEntity, BlockEntityRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) |
| method_74331(class_2586 arg0, class_11954 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) |
| updateRenderState(BlockEntity arg0, BlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
|
| public BlockEntityRenderState |
| createRenderState() |
| method_74335() |
| createRenderState() |
|