net.minecraft.client.render.block.entity

public class EndGatewayBlockEntityRenderer

extends AbstractEndPortalBlockEntityRenderer<EndGatewayBlockEntity, EndGatewayBlockEntityRenderState>

All mapped superinterfaces:

BlockEntityRenderer

net.minecraft.client.renderer.blockentity.TheEndGatewayRenderer
net.minecraft.class_841
net.minecraft.client.render.block.entity.EndGatewayBlockEntityRenderer

Field summary

Modifier and TypeField
private static final Identifier
BEAM_LOCATION
field_4409
BEAM_TEXTURE

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public EndGatewayBlockEntityRenderState
createRenderState()
method_74335()
createRenderState()
public void
extractRenderState(TheEndGatewayBlockEntity blockEntity, EndGatewayRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74391(class_2643 arg0, class_11965 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(EndGatewayBlockEntity arg0, EndGatewayBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public void
submit(EndGatewayRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_22751(class_11965 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(EndGatewayBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public int
getViewDistance()
method_33893()
getRenderDistance()
public void
extractRenderState(TheEndPortalBlockEntity blockEntity, EndPortalRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74332(class_2640 arg0, class_11966 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(EndPortalBlockEntity arg0, EndPortalBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public void
submit(BlockEntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_3569(class_11954 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(BlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public void
extractRenderState(BlockEntity blockEntity, BlockEntityRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74331(class_2586 arg0, class_11954 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(BlockEntity arg0, BlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public BlockEntityRenderState
createRenderState()
method_74335()
createRenderState()