net.minecraft.command

public class ComputeTargets

net.minecraft.server.commands.LootContextSources
net.minecraft.class_1_1493
net.minecraft.command.ComputeTargets

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
private static com.mojang.brigadier.builder.ArgumentBuilder<ServerCommandSource, ?>
decorate(com.mojang.brigadier.builder.ArgumentBuilder<CommandSourceStack, ?> node, LootContextSources$NodeVisitor nodeVisitor, LootContextSources$ContextDecorator decorator)
method_1_10277(com.mojang.brigadier.builder.ArgumentBuilder<class_2168, ?> arg0, class_1_1493$class_1_1599 arg1, class_1_1493$class_1_1494 arg2)
createSubtree(com.mojang.brigadier.builder.ArgumentBuilder<ServerCommandSource, ?> before, ComputeTargets$Action after, ComputeTargets$ComputeTarget target)
public static <T extends com.mojang.brigadier.builder.ArgumentBuilder<ServerCommandSource, T>> T
addContextSources(T node, LootContextSources$NodeVisitor factory)
method_1_9968(T arg0, class_1_1493$class_1_1599 arg1)
thenComputeTarget(T before, ComputeTargets$Action after)
private static LootWorldContext
lambda$addContextSources$2(com.mojang.brigadier.context.CommandContext arg0, LootParams$Builder arg1)
method_1_9971(com.mojang.brigadier.context.CommandContext arg0, class_8567$class_8568 arg1)
method_1_9971(com.mojang.brigadier.context.CommandContext context, LootWorldContext$Builder lootContextBuilder)
private static LootWorldContext
lambda$addContextSources$1(com.mojang.brigadier.context.CommandContext arg0, LootParams$Builder arg1)
method_1_9970(com.mojang.brigadier.context.CommandContext arg0, class_8567$class_8568 arg1)
method_1_9970(com.mojang.brigadier.context.CommandContext context, LootWorldContext$Builder lootContextBuilder)
private static LootWorldContext
lambda$addContextSources$0(com.mojang.brigadier.context.CommandContext arg0, LootParams$Builder arg1)
method_1_9969(com.mojang.brigadier.context.CommandContext arg0, class_8567$class_8568 arg1)
method_1_9969(com.mojang.brigadier.context.CommandContext context, LootWorldContext$Builder lootContextBuilder)