net.minecraft.structure

public class MineshaftGenerator$MineshaftCorridor

extends MineshaftGenerator$MineshaftPart

net.minecraft.world.level.levelgen.structure.structures.MineshaftPieces$MineShaftCorridor
net.minecraft.class_3353$class_3354
net.minecraft.structure.MineshaftGenerator$MineshaftCorridor

Field summary

Modifier and TypeField
private final boolean
hasRails
field_14416
hasRails
private final boolean
spiderCorridor
field_14415
hasCobwebs
private boolean
hasPlacedSpider
field_14414
hasSpawner
private final int
numSections
field_14413
length

Constructor summary

ModifierConstructor
public (NbtCompound nbt)
public (int chainLength, Random random, BlockBox boundingBox, Direction orientation, MineshaftStructure$Type type)

Method summary

Modifier and TypeMethod
protected void
addAdditionalSaveData(StructurePieceSerializationContext context, CompoundTag tag)
method_14943(class_6625 arg0, class_2487 arg1)
writeNbt(StructureContext arg0, NbtCompound arg1)
public static BlockBox
findCorridorSize(StructurePieceAccessor structurePieceAccessor, RandomSource random, int footX, int footY, int footZ, Direction direction)
method_14714(class_6130 arg0, class_5819 arg1, int arg2, int arg3, int arg4, class_2350 arg5)
getBoundingBox(StructurePiecesHolder holder, Random random, int x, int y, int z, Direction orientation)
public void
addChildren(StructurePiece startPiece, StructurePieceAccessor structurePieceAccessor, RandomSource random)
method_14918(class_3443 arg0, class_6130 arg1, class_5819 arg2)
fillOpenings(StructurePiece arg0, StructurePiecesHolder arg1, Random arg2)
protected boolean
createChest(WorldGenLevel level, BoundingBox chunkBB, RandomSource random, int x, int y, int z, ResourceKey<LootTable> lootTable)
method_14915(class_5281 arg0, class_3341 arg1, class_5819 arg2, int arg3, int arg4, int arg5, class_5321<class_52> arg6)
addChest(StructureWorldAccess arg0, BlockBox arg1, Random arg2, int arg3, int arg4, int arg5, RegistryKey<LootTable> arg6)
public void
postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos)
method_14931(class_5281 arg0, class_5138 arg1, class_2794 arg2, class_5819 arg3, class_3341 arg4, class_1923 arg5, class_2338 arg6)
generate(StructureWorldAccess arg0, StructureAccessor arg1, ChunkGenerator arg2, Random arg3, BlockBox arg4, ChunkPos arg5, BlockPos arg6)
private void
placeDoubleLowerOrUpperSupport(WorldGenLevel level, BoundingBox chunkBB, int x, int y, int z)
method_33776(class_5281 arg0, class_3341 arg1, int arg2, int arg3, int arg4)
fillSupportBeam(StructureWorldAccess world, BlockBox box, int x, int y, int z)
protected void
fillColumnDown(WorldGenLevel level, BlockState columnState, int x, int startY, int z, BoundingBox chunkBB)
method_14936(class_5281 arg0, class_2680 arg1, int arg2, int arg3, int arg4, class_3341 arg5)
fillDownwards(StructureWorldAccess arg0, BlockState arg1, int arg2, int arg3, int arg4, BlockBox arg5)
protected void
fillPillarDownOrChainUp(WorldGenLevel level, BlockState pillarState, int x, int y, int z, BoundingBox chunkBB)
method_33879(class_5281 arg0, class_2680 arg1, int arg2, int arg3, int arg4, class_3341 arg5)
fillSupportBeam(StructureWorldAccess world, BlockState state, int x, int y, int z, BlockBox box)
private static void
fillColumnBetween(WorldGenLevel level, BlockState pillarState, BlockPos$MutableBlockPos pos, int bottomInclusive, int topExclusive)
method_33878(class_5281 arg0, class_2680 arg1, class_2338$class_2339 arg2, int arg3, int arg4)
fillColumn(StructureWorldAccess world, BlockState state, BlockPos$Mutable pos, int startY, int endY)
private boolean
canPlaceColumnOnTopOf(LevelReader level, BlockPos posBelow, BlockState stateBelow)
method_33777(class_4538 arg0, class_2338 arg1, class_2680 arg2)
isUpsideSolidFullSquare(WorldView world, BlockPos pos, BlockState state)
private boolean
canHangChainBelow(LevelReader level, BlockPos posAbove, BlockState stateAbove)
method_33877(class_4538 arg0, class_2338 arg1, class_2680 arg2)
sideCoversSmallSquare(WorldView world, BlockPos pos, BlockState state)
private void
placeSupport(WorldGenLevel level, BoundingBox chunkBB, int x0, int y0, int z, int y1, int x1, RandomSource random)
method_14713(class_5281 arg0, class_3341 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, class_5819 arg7)
generateSupports(StructureWorldAccess world, BlockBox boundingBox, int minX, int minY, int z, int maxY, int maxX, Random random)
private void
maybePlaceCobWeb(WorldGenLevel level, BoundingBox chunkBB, RandomSource random, float probability, int x, int y, int z)
method_14715(class_5281 arg0, class_3341 arg1, class_5819 arg2, float arg3, int arg4, int arg5, int arg6)
addCobwebsUnderground(StructureWorldAccess world, BlockBox box, Random random, float threshold, int x, int y, int z)
private boolean
hasSturdyNeighbours(WorldGenLevel level, BoundingBox chunkBB, int x, int y, int z, int count)
method_36422(class_5281 arg0, class_3341 arg1, int arg2, int arg3, int arg4, int arg5)
hasSolidNeighborBlocks(StructureWorldAccess world, BlockBox box, int x, int y, int z, int count)