| private static EndCityGenerator$Piece |
| addPiece(StructureTemplateManager structureTemplateManager, EndCityPieces$EndCityPiece parent, BlockPos offset, String templateName, Rotation rotation, boolean overwrite) |
| method_14684(class_3485 arg0, class_3342$class_3343 arg1, class_2338 arg2, String arg3, class_2470 arg4, boolean arg5) |
| createPiece(StructureTemplateManager structureTemplateManager, EndCityGenerator$Piece lastPiece, BlockPos relativePosition, String template, BlockRotation rotation, boolean ignoreAir) |
|
| public static void |
| startHouseTower(StructureTemplateManager structureTemplateManager, BlockPos origin, Rotation rotation, List<StructurePiece> pieces, RandomSource random) |
| method_14679(class_3485 arg0, class_2338 arg1, class_2470 arg2, List<class_3443> arg3, class_5819 arg4) |
| addPieces(StructureTemplateManager structureTemplateManager, BlockPos pos, BlockRotation rotation, List<StructurePiece> pieces, Random random) |
|
| private static EndCityGenerator$Piece |
|
| private static boolean |
| recursiveChildren(StructureTemplateManager structureTemplateManager, EndCityPieces$SectionGenerator generator, int genDepth, EndCityPieces$EndCityPiece parent, BlockPos offset, List<StructurePiece> pieces, RandomSource random) |
| method_14673(class_3485 arg0, class_3342$class_3344 arg1, int arg2, class_3342$class_3343 arg3, class_2338 arg4, List<class_3443> arg5, class_5819 arg6) |
| createPart(StructureTemplateManager manager, EndCityGenerator$Part piece, int depth, EndCityGenerator$Piece parent, BlockPos pos, List<StructurePiece> pieces, Random random) |
|