net.minecraft.client.render.entity.model

enum BipedEntityModel$ArmPose$1

extends BipedEntityModel$ArmPose

net.minecraft.client.model.HumanoidModel$ArmPose$1
net.minecraft.class_572$class_573$1
net.minecraft.client.render.entity.model.BipedEntityModel$ArmPose$1

Constructor summary

ModifierConstructor
private (String $enum$name, int $enum$ordinal, boolean twoHanded, boolean affectsOffhandPose)

Method summary

Modifier and TypeMethod
public <S extends ArmedEntityRenderState> void
animateUseItem(S state, PoseStack poseStack, float ticksUsingItem, HumanoidArm arm, ItemStack actualItem)
method_75382(S arg0, class_4587 arg1, float arg2, class_1306 arg3, class_1799 arg4)
applyTransformation(S arg0, MatrixStack arg1, float arg2, Arm arg3, ItemStack arg4)