net.minecraft.client.render.entity.model

public class ArmPosing

net.minecraft.client.model.AnimationUtils
net.minecraft.class_4896
net.minecraft.client.render.entity.model.ArmPosing

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public static void
animateCrossbowHold(ModelPart rightArm, ModelPart leftArm, ModelPart head, boolean holdingInRightArm)
method_25447(class_630 arg0, class_630 arg1, class_630 arg2, boolean arg3)
hold(ModelPart holdingArm, ModelPart otherArm, ModelPart head, boolean rightArm)
public static void
animateCrossbowCharge(ModelPart rightArm, ModelPart leftArm, float maxCrossbowChargeDuration, float ticksUsingItem, boolean holdingInRightArm)
method_25446(class_630 arg0, class_630 arg1, float arg2, float arg3, boolean arg4)
charge(ModelPart holdingArm, ModelPart pullingArm, float crossbowPullTime, float itemUseTime, boolean rightArm)
public static void
swingWeaponDown(ModelPart rightArm, ModelPart leftArm, HumanoidArm mainArm, float attackTime, float ageInTicks)
method_29351(class_630 arg0, class_630 arg1, class_1306 arg2, float arg3, float arg4)
meleeAttack(ModelPart rightArm, ModelPart leftArm, Arm mainArm, float swingProgress, float animationProgress)
public static void
bobModelPart(ModelPart modelPart, float ageInTicks, float scale)
method_29350(class_630 arg0, float arg1, float arg2)
swingArm(ModelPart arm, float animationProgress, float sigma)
public static void
bobArms(ModelPart rightArm, ModelPart leftArm, float ageInTicks)
method_32789(class_630 arg0, class_630 arg1, float arg2)
swingArms(ModelPart rightArm, ModelPart leftArm, float animationProgress)
public static <T extends LancerEntityRenderState> void
animateZombieArms(ModelPart leftArm, ModelPart rightArm, boolean aggressive, T state)
method_29352(class_630 arg0, class_630 arg1, boolean arg2, T arg3)
zombieArms(ModelPart leftArm, ModelPart rightArm, boolean attacking, T state)
private static void
animateAttackArms(ModelPart leftArm, ModelPart rightArm, float attackTime, boolean negateArmRotation, float armDrop)
method_1_4180(class_630 arg0, class_630 arg1, float arg2, boolean arg3, float arg4)
zombieArms(ModelPart leftArm, ModelPart rightArm, float handSwingProgress, boolean reverseYaw, float pitch)