net.minecraft.client.render.entity

public class ZombieVillagerEntityRenderer

extends BipedEntityRenderer<ZombieVillagerEntity, ZombieVillagerRenderState, ZombieVillagerEntityModel<ZombieVillagerRenderState>>

All mapped superinterfaces:

FeatureRendererContext

net.minecraft.client.renderer.entity.ZombieVillagerRenderer
net.minecraft.class_971
net.minecraft.client.render.entity.ZombieVillagerEntityRenderer

Field summary

Modifier and TypeField
private static final Identifier
ZOMBIE_VILLAGER_LOCATION
field_4835
TEXTURE
private static final Identifier
BABY_ZOMBIE_VILLAGER_LOCATION
field_1_1975
BABY_TEXTURE

Constructor summary

ModifierConstructor
public (EntityRendererFactory$Context context)

Method summary

Modifier and TypeMethod
public Identifier
getTextureLocation(ZombieVillagerRenderState state)
method_4175(class_10087 arg0)
getTexture(ZombieVillagerRenderState arg0)
public ZombieVillagerRenderState
createRenderState()
method_55269()
createRenderState()
public void
extractRenderState(ZombieVillager entity, ZombieVillagerRenderState state, float partialTicks)
method_62585(class_1641 arg0, class_10087 arg1, float arg2)
updateRenderState(ZombieVillagerEntity arg0, ZombieVillagerRenderState arg1, float arg2)
protected boolean
isShaking(ZombieVillagerRenderState state)
method_25452(class_10087 arg0)
isShaking(ZombieVillagerRenderState arg0)
public void
extractRenderState(Mob entity, HumanoidRenderState state, float partialTicks)
method_62366(class_1308 arg0, class_10034 arg1, float arg2)
updateRenderState(MobEntity arg0, BipedEntityRenderState arg1, float arg2)
public void
extractRenderState(LivingEntity entity, LivingEntityRenderState state, float partialTicks)
method_62355(class_1309 arg0, class_10042 arg1, float arg2)
updateRenderState(LivingEntity arg0, LivingEntityRenderState arg1, float arg2)
protected boolean
isShaking(LivingEntityRenderState state)
method_25450(class_10042 arg0)
isShaking(LivingEntityRenderState arg0)
public Identifier
getTextureLocation(LivingEntityRenderState state)
method_3885(class_10042 arg0)
getTexture(LivingEntityRenderState arg0)
public void
extractRenderState(Entity entity, EntityRenderState state, float partialTicks)
method_62354(class_1297 arg0, class_10017 arg1, float arg2)
updateRenderState(Entity arg0, EntityRenderState arg1, float arg2)
public EntityRenderState
createRenderState()
method_55269()
createRenderState()