net.minecraft.structure

class WoodlandMansionGenerator$FlagMatrix

net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$SimpleGrid
net.minecraft.class_3471$class_3478
net.minecraft.structure.WoodlandMansionGenerator$FlagMatrix

Field summary

Modifier and TypeField
private final int[][]
grid
field_15451
array
private final int
width
field_15454
n
private final int
height
field_15453
m
private final int
valueIfOutside
field_15452
fallback

Constructor summary

ModifierConstructor
public (int n, int m, int fallback)

Method summary

Modifier and TypeMethod
public void
set(int x, int y, int value)
method_15065(int arg0, int arg1, int arg2)
set(int i, int j, int value)
public void
set(int x0, int y0, int x1, int y1, int value)
method_15062(int arg0, int arg1, int arg2, int arg3, int arg4)
fill(int i0, int j0, int i1, int j1, int value)
public int
get(int x, int y)
method_15066(int arg0, int arg1)
get(int i, int j)
public void
setif(int x, int y, int ifValue, int value)
method_15061(int arg0, int arg1, int arg2, int arg3)
update(int i, int j, int expected, int newValue)
public boolean
edgesTo(int x, int y, int ifValue)
method_15067(int arg0, int arg1, int arg2)
anyMatchAround(int i, int j, int value)