net.minecraft.client.render.entity

public class DisplayEntityRenderer$BlockDisplayEntityRenderer

extends DisplayEntityRenderer<DisplayEntity$BlockDisplayEntity, DisplayEntity$BlockDisplayEntity$Data, BlockDisplayEntityRenderState>

net.minecraft.client.renderer.entity.DisplayRenderer$BlockDisplayRenderer
net.minecraft.class_8138$class_8139
net.minecraft.client.render.entity.DisplayEntityRenderer$BlockDisplayEntityRenderer

Constructor summary

ModifierConstructor
protected (EntityRendererFactory$Context context)

Method summary

Modifier and TypeMethod
public BlockDisplayEntityRenderState
createRenderState()
method_55269()
createRenderState()
public void
extractRenderState(Display$BlockDisplay entity, BlockDisplayEntityRenderState state, float partialTicks)
method_62407(class_8113$class_8115 arg0, class_10003 arg1, float arg2)
updateRenderState(DisplayEntity$BlockDisplayEntity arg0, BlockDisplayEntityRenderState arg1, float arg2)
public void
submitInner(BlockDisplayEntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, float interpolationProgress)
method_49054(class_10003 arg0, class_4587 arg1, class_11659 arg2, int arg3, float arg4)
render(BlockDisplayEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, int arg3, float arg4)
public void
extractRenderState(Display entity, DisplayEntityRenderState state, float partialTicks)
method_62404(class_8113 arg0, class_10011 arg1, float arg2)
updateRenderState(DisplayEntity arg0, DisplayEntityRenderState arg1, float arg2)
public void
submitInner(DisplayEntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, float interpolationProgress)
method_49052(class_10011 arg0, class_4587 arg1, class_11659 arg2, int arg3, float arg4)
render(DisplayEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, int arg3, float arg4)
public void
extractRenderState(Entity entity, EntityRenderState state, float partialTicks)
method_62354(class_1297 arg0, class_10017 arg1, float arg2)
updateRenderState(Entity arg0, EntityRenderState arg1, float arg2)
public EntityRenderState
createRenderState()
method_55269()
createRenderState()
protected float
getShadowStrength(EntityRenderState state)
method_65247(class_10017 arg0)
getShadowOpacity(EntityRenderState arg0)
protected float
getShadowRadius(EntityRenderState state)
method_55831(class_10017 arg0)
getShadowRadius(EntityRenderState arg0)
public void
submit(EntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_3936(class_10017 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(EntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
protected boolean
affectedByCulling(Entity entity)
method_62406(class_1297 arg0)
canBeCulled(Entity arg0)
protected Box
getBoundingBoxForCulling(Entity entity)
method_62358(class_1297 arg0)
getBoundingBox(Entity arg0)
protected int
getBlockLightLevel(Entity entity, BlockPos blockPos)
method_24087(class_1297 arg0, class_2338 arg1)
getBlockLight(Entity arg0, BlockPos arg1)
protected int
getSkyLightLevel(Entity entity, BlockPos blockPos)
method_27950(class_1297 arg0, class_2338 arg1)
getSkyLight(Entity arg0, BlockPos arg1)