| void |
|
| void |
| submitNameTag(PoseStack poseStack, Vec3 nameTagAttachment, int offset, Component name, boolean seeThrough, int lightCoords, double distanceToCameraSq, CameraRenderState camera) |
| method_73482(class_4587 arg0, class_243 arg1, int arg2, class_2561 arg3, boolean arg4, int arg5, double arg6, class_12075 arg7) |
| submitLabel(MatrixStack matrices, Vec3d nameLabelPos, int y, Text label, boolean notSneaking, int light, double squaredDistanceToCamera, CameraRenderState cameraState) |
|
| void |
| submitText(PoseStack poseStack, float x, float y, FormattedCharSequence string, boolean dropShadow, Font$DisplayMode displayMode, int lightCoords, int color, int backgroundColor, int outlineColor) |
| method_73478(class_4587 arg0, float arg1, float arg2, class_5481 arg3, boolean arg4, class_327$class_6415 arg5, int arg6, int arg7, int arg8, int arg9) |
| submitText(MatrixStack matrices, float x, float y, OrderedText text, boolean dropShadow, TextRenderer$TextLayerType layerType, int light, int color, int backgroundColor, int outlineColor) |
|
| void |
|
| void |
|
| <S> void |
| submitModel(Model<? super S> model, S state, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, int tintedColor, TextureAtlasSprite sprite, int outlineColor, ModelFeatureRenderer$CrumblingOverlay crumblingOverlay) |
| method_73490(class_3879<? super S> arg0, S arg1, class_4587 arg2, class_1921 arg3, int arg4, int arg5, int arg6, class_1058 arg7, int arg8, class_11683$class_11792 arg9) |
| submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int tintedColor, Sprite sprite, int outlineColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay) |
|
| default <S> void |
| submitModel(Model<? super S> model, S state, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, int outlineColor, ModelFeatureRenderer$CrumblingOverlay crumblingOverlay) |
| method_73489(class_3879<? super S> arg0, S arg1, class_4587 arg2, class_1921 arg3, int arg4, int arg5, int arg6, class_11683$class_11792 arg7) |
| submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int outlineColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay) |
|
| default <S> void |
| submitModel(Model<? super S> model, S state, PoseStack poseStack, Identifier texture, int lightCoords, int overlayCoords, int outlineColor, ModelFeatureRenderer$CrumblingOverlay crumblingOverlay) |
| method_1_3049(class_3879<? super S> arg0, S arg1, class_4587 arg2, class_2960 arg3, int arg4, int arg5, int arg6, class_11683$class_11792 arg7) |
| submitModel(Model<? super S> model, S state, MatrixStack matrices, Identifier layerId, int light, int overlay, int outlineColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay) |
|
| default <S> void |
| submitModel(Model<S> model, S state, PoseStack poseStack, int lightCoords, int overlayCoords, int tintedColor, SpriteId sprite, SpriteGetter sprites, int outlineColor, ModelFeatureRenderer$CrumblingOverlay crumblingOverlay) |
| method_1_3048(class_3879<S> arg0, S arg1, class_4587 arg2, int arg3, int arg4, int arg5, class_1_310 arg6, class_11701 arg7, int arg8, class_11683$class_11792 arg9) |
| submitModel(Model<S> model, S state, MatrixStack matrices, int light, int overlay, int tintedColor, SpriteIdentifier spriteId, SpriteHolder spriteHolder, int outlineColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay) |
|
| default void |
| submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, TextureAtlasSprite sprite) |
| method_73491(class_630 arg0, class_4587 arg1, class_1921 arg2, int arg3, int arg4, class_1058 arg5) |
| submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, Sprite sprite) |
|
| default void |
| submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, TextureAtlasSprite sprite, int tintedColor, ModelFeatureRenderer$CrumblingOverlay crumblingOverlay) |
| method_73492(class_630 arg0, class_4587 arg1, class_1921 arg2, int arg3, int arg4, class_1058 arg5, int arg6, class_11683$class_11792 arg7) |
| submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, Sprite sprite, int tintedColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay) |
|
| default void |
| submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, TextureAtlasSprite sprite, boolean sheeted, boolean hasFoil) |
| method_73493(class_630 arg0, class_4587 arg1, class_1921 arg2, int arg3, int arg4, class_1058 arg5, boolean arg6, boolean arg7) |
| submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, Sprite sprite, boolean sheeted, boolean hasGlint) |
|
| void |
| submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, TextureAtlasSprite sprite, boolean sheeted, boolean hasFoil, int tintedColor, ModelFeatureRenderer$CrumblingOverlay crumblingOverlay, int outlineColor) |
| method_73494(class_630 arg0, class_4587 arg1, class_1921 arg2, int arg3, int arg4, class_1058 arg5, boolean arg6, boolean arg7, int arg8, class_11683$class_11792 arg9, int arg10) |
| submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, Sprite sprite, boolean sheeted, boolean hasGlint, int tintedColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay, int outlineColor) |
|
| void |
|
| void |
| submitBlockModel(PoseStack poseStack, RenderType renderType, List<BlockStateModelPart> parts, int[] tintLayers, int lightCoords, int overlayCoords, int outlineColor) |
| method_73484(class_4587 arg0, class_1921 arg1, List<class_10889> arg2, int[] arg3, int arg4, int arg5, int arg6) |
| submitBlockStateModel(MatrixStack matrices, RenderLayer renderLayer, List<BlockModelPart> modelParts, int[] tintLayers, int lightCoords, int overlayCoords, int light) |
|
| void |
|
| void |
| submitItem(PoseStack poseStack, ItemDisplayContext displayContext, int lightCoords, int overlayCoords, int outlineColor, int[] tintLayers, List<BakedQuad> quads, ItemStackRenderState$FoilType foilType) |
| method_73480(class_4587 arg0, class_811 arg1, int arg2, int arg3, int arg4, int[] arg5, List<class_777> arg6, class_10444$class_10445 arg7) |
| submitItem(MatrixStack matrices, ItemDisplayContext displayContext, int light, int overlay, int outlineColor, int[] tintLayers, List<BakedQuad> quads, ItemRenderState$Glint glintType) |
|
| void |
|
| void |
|