| public boolean |
| hasDepthTexture() |
| method_68407() |
| hasDepth() |
|
| public void |
|
| public void |
| popDebugGroup() |
| method_1_1332() |
| popDebugGroup() |
|
| public void |
|
| public void |
|
| public void |
|
| public void |
|
| public void |
| enableScissor(int x, int y, int width, int height) |
| method_1_1330(int arg0, int arg1, int arg2, int arg3) |
| enableScissor(int arg0, int arg1, int arg2, int arg3) |
|
| public void |
| disableScissor() |
| method_1_1326() |
| disableScissor() |
|
| public boolean |
| isScissorEnabled() |
| method_70808() |
| isScissorEnabled() |
|
| public int |
| getScissorX() |
| method_70809() |
| getScissorX() |
|
| public int |
| getScissorY() |
| method_70810() |
| getScissorY() |
|
| public int |
| getScissorWidth() |
| method_70811() |
| getScissorWidth() |
|
| public int |
| getScissorHeight() |
| method_70812() |
| getScissorHeight() |
|
| public void |
|
| public void |
|
| public void |
| drawIndexed(int baseVertex, int firstIndex, int indexCount, int instanceCount) |
| method_1_1328(int arg0, int arg1, int arg2, int arg3) |
| drawIndexed(int arg0, int arg1, int arg2, int arg3) |
|
| public <T> void |
| drawMultipleIndexed(Collection<RenderPass$Draw<T>> draws, GpuBuffer defaultIndexBuffer, VertexFormat$IndexType defaultIndexType, Collection<String> dynamicUniforms, T uniformArgument) |
| method_1_1329(Collection<RenderPass$class_10884<T>> arg0, GpuBuffer arg1, VertexFormat$class_5595 arg2, Collection<String> arg3, T arg4) |
| drawMultipleIndexed(Collection<RenderPass$RenderObject<T>> arg0, GpuBuffer arg1, VertexFormat$IndexType arg2, Collection<String> arg3, T arg4) |
|
| public void |
| draw(int firstVertex, int vertexCount) |
| method_1_1327(int arg0, int arg1) |
| draw(int arg0, int arg1) |
|
| public void |
|
| public boolean |
| isClosed() |
| method_1_1331() |
| isClosed() |
|