net.minecraft.client.render.entity

public class WitherSkullEntityRenderer

extends EntityRenderer<WitherSkullEntity, WitherSkullEntityRenderState>

net.minecraft.client.renderer.entity.WitherSkullRenderer
net.minecraft.class_966
net.minecraft.client.render.entity.WitherSkullEntityRenderer

Field summary

Modifier and TypeField
private static final Identifier
WITHER_INVULNERABLE_LOCATION
field_4817
INVULNERABLE_TEXTURE
private static final Identifier
WITHER_LOCATION
field_4815
TEXTURE
private final SkullEntityModel
model
field_4816
model

Constructor summary

ModifierConstructor
public (EntityRendererFactory$Context context)

Method summary

Modifier and TypeMethod
public static TexturedModelData
createSkullLayer()
method_32199()
getTexturedModelData()
protected int
getBlockLightLevel(WitherSkull entity, BlockPos blockPos)
method_24094(class_1687 arg0, class_2338 arg1)
getBlockLight(WitherSkullEntity arg0, BlockPos arg1)
public void
submit(WitherSkullRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_4159(class_10084 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(WitherSkullEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
private Identifier
getTextureLocation(WitherSkullRenderState state)
method_4160(class_10084 arg0)
getTexture(WitherSkullEntityRenderState state)
public WitherSkullEntityRenderState
createRenderState()
method_55269()
createRenderState()
public void
extractRenderState(WitherSkull entity, WitherSkullRenderState state, float partialTicks)
method_62579(class_1687 arg0, class_10084 arg1, float arg2)
updateRenderState(WitherSkullEntity arg0, WitherSkullEntityRenderState arg1, float arg2)
public void
extractRenderState(Entity entity, EntityRenderState state, float partialTicks)
method_62354(class_1297 arg0, class_10017 arg1, float arg2)
updateRenderState(Entity arg0, EntityRenderState arg1, float arg2)
public EntityRenderState
createRenderState()
method_55269()
createRenderState()
public void
submit(EntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_3936(class_10017 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(EntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
protected int
getBlockLightLevel(Entity entity, BlockPos blockPos)
method_24087(class_1297 arg0, class_2338 arg1)
getBlockLight(Entity arg0, BlockPos arg1)