net.minecraft.client.render.entity

public class MagmaCubeEntityRenderer

extends MobEntityRenderer<MagmaCubeEntity, SlimeEntityRenderState, MagmaCubeEntityModel>

All mapped superinterfaces:

FeatureRendererContext

net.minecraft.client.renderer.entity.MagmaCubeRenderer
net.minecraft.class_917
net.minecraft.client.render.entity.MagmaCubeEntityRenderer

Field summary

Modifier and TypeField
private static final Identifier
MAGMACUBE_LOCATION
field_4727
TEXTURE

Constructor summary

ModifierConstructor
public (EntityRendererFactory$Context context)

Method summary

Modifier and TypeMethod
protected int
getBlockLightLevel(MagmaCube entity, BlockPos blockPos)
method_24090(class_1589 arg0, class_2338 arg1)
getBlockLight(MagmaCubeEntity arg0, BlockPos arg1)
public Identifier
getTextureLocation(SlimeRenderState state)
method_4001(class_10067 arg0)
getTexture(SlimeEntityRenderState arg0)
public SlimeEntityRenderState
createRenderState()
method_55269()
createRenderState()
public void
extractRenderState(MagmaCube entity, SlimeRenderState state, float partialTicks)
method_62489(class_1589 arg0, class_10067 arg1, float arg2)
updateRenderState(MagmaCubeEntity arg0, SlimeEntityRenderState arg1, float arg2)
protected float
getShadowRadius(SlimeRenderState state)
method_65248(class_10067 arg0)
getShadowRadius(SlimeEntityRenderState arg0)
protected void
scale(SlimeRenderState state, PoseStack poseStack)
method_4000(class_10067 arg0, class_4587 arg1)
scale(SlimeEntityRenderState arg0, MatrixStack arg1)
protected float
getShadowRadius(LivingEntityRenderState state)
method_55832(class_10042 arg0)
getShadowRadius(LivingEntityRenderState arg0)
public void
extractRenderState(LivingEntity entity, LivingEntityRenderState state, float partialTicks)
method_62355(class_1309 arg0, class_10042 arg1, float arg2)
updateRenderState(LivingEntity arg0, LivingEntityRenderState arg1, float arg2)
protected void
scale(LivingEntityRenderState state, PoseStack poseStack)
method_4042(class_10042 arg0, class_4587 arg1)
scale(LivingEntityRenderState arg0, MatrixStack arg1)
public Identifier
getTextureLocation(LivingEntityRenderState state)
method_3885(class_10042 arg0)
getTexture(LivingEntityRenderState arg0)
public void
extractRenderState(Entity entity, EntityRenderState state, float partialTicks)
method_62354(class_1297 arg0, class_10017 arg1, float arg2)
updateRenderState(Entity arg0, EntityRenderState arg1, float arg2)
public EntityRenderState
createRenderState()
method_55269()
createRenderState()
protected float
getShadowRadius(EntityRenderState state)
method_55831(class_10017 arg0)
getShadowRadius(EntityRenderState arg0)
protected int
getBlockLightLevel(Entity entity, BlockPos blockPos)
method_24087(class_1297 arg0, class_2338 arg1)
getBlockLight(Entity arg0, BlockPos arg1)