net.minecraft.client.render.block.entity

public class TrialSpawnerBlockEntityRenderer

implements BlockEntityRenderer<TrialSpawnerBlockEntity, MobSpawnerBlockEntityRenderState>

net.minecraft.client.renderer.blockentity.TrialSpawnerRenderer
net.minecraft.class_8984
net.minecraft.client.render.block.entity.TrialSpawnerBlockEntityRenderer

Field summary

Modifier and TypeField
private final EntityRenderManager
entityRenderer
field_47464
entityRenderDispatcher

Constructor summary

ModifierConstructor
public (BlockEntityRendererFactory$Context context)

Method summary

Modifier and TypeMethod
public MobSpawnerBlockEntityRenderState
createRenderState()
method_74335()
createRenderState()
public void
extractRenderState(TrialSpawnerBlockEntity blockEntity, SpawnerRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74395(class_8961 arg0, class_11973 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(TrialSpawnerBlockEntity arg0, MobSpawnerBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
static void
extractSpawnerData(SpawnerRenderState state, float partialTicks, Entity displayEntity, EntityRenderDispatcher entityRenderer, double oSpin, double spin)
method_74396(class_11973 arg0, float arg1, class_1297 arg2, class_898 arg3, double arg4, double arg5)
updateSpawnerRenderState(MobSpawnerBlockEntityRenderState state, float tickProgress, Entity displayEntity, EntityRenderManager entityRenderDispatcher, double lastDisplayEntityRotation, double displayEntityRotation)
public void
submit(SpawnerRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_55254(class_11973 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(MobSpawnerBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public void
submit(BlockEntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_3569(class_11954 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(BlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public void
extractRenderState(BlockEntity blockEntity, BlockEntityRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74331(class_2586 arg0, class_11954 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(BlockEntity arg0, BlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public BlockEntityRenderState
createRenderState()
method_74335()
createRenderState()