net.minecraft.client.render.block.entity

public class EnchantingTableBlockEntityRenderer

implements BlockEntityRenderer<EnchantingTableBlockEntity, EnchantingTableBlockEntityRenderState>

net.minecraft.client.renderer.blockentity.EnchantTableRenderer
net.minecraft.class_828
net.minecraft.client.render.block.entity.EnchantingTableBlockEntityRenderer

Field summary

Modifier and TypeField
public static final SpriteIdentifier
BOOK_TEXTURE
field_4369
BOOK_TEXTURE
private final SpriteHolder
sprites
field_61788
spriteHolder
private final BookModel
bookModel
field_4370
book

Constructor summary

ModifierConstructor
public (BlockEntityRendererFactory$Context ctx)

Method summary

Modifier and TypeMethod
public EnchantingTableBlockEntityRenderState
createRenderState()
method_74335()
createRenderState()
public void
extractRenderState(EnchantingTableBlockEntity blockEntity, EnchantTableRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74376(class_2605 arg0, class_11964 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(EnchantingTableBlockEntity arg0, EnchantingTableBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public void
submit(EnchantTableRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_3571(class_11964 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(EnchantingTableBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public void
submit(BlockEntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_3569(class_11954 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(BlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public void
extractRenderState(BlockEntity blockEntity, BlockEntityRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74331(class_2586 arg0, class_11954 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(BlockEntity arg0, BlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public BlockEntityRenderState
createRenderState()
method_74335()
createRenderState()