net.minecraft.client.render.block.entity

public class CopperGolemStatueBlockEntityRenderer

implements BlockEntityRenderer<CopperGolemStatueBlockEntity, CopperGolemStatueBlockEntityRenderState>

net.minecraft.client.renderer.blockentity.CopperGolemStatueBlockRenderer
net.minecraft.class_11675
net.minecraft.client.render.block.entity.CopperGolemStatueBlockEntityRenderer

Field summary

Modifier and TypeField
private static final Map<Direction, AffineTransformation>
TRANSFORMATIONS
field_1_2430
TRANSFORMATIONS
private final Map<CopperGolemStatueBlock$Pose, CopperGolemStatueModel>
models
field_61786
models

Constructor summary

ModifierConstructor
public (BlockEntityRendererFactory$Context context)

Method summary

Modifier and TypeMethod
public CopperGolemStatueBlockEntityRenderState
createRenderState()
method_74335()
createRenderState()
public void
extractRenderState(CopperGolemStatueBlockEntity blockEntity, CopperGolemStatueRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74372(class_11595 arg0, class_11962 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(CopperGolemStatueBlockEntity arg0, CopperGolemStatueBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public void
submit(CopperGolemStatueRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_72955(class_11962 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(CopperGolemStatueBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public static AffineTransformation
modelTransformation(Direction facing)
method_1_2893(class_2350 arg0)
getTransformation(Direction facing)
private static AffineTransformation
createModelTransformation(Direction entityDirection)
method_1_2892(class_2350 arg0)
computeTransformation(Direction facing)
public void
submit(BlockEntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_3569(class_11954 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(BlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public void
extractRenderState(BlockEntity blockEntity, BlockEntityRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress)
method_74331(class_2586 arg0, class_11954 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4)
updateRenderState(BlockEntity arg0, BlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4)
public BlockEntityRenderState
createRenderState()
method_74335()
createRenderState()