| public void |
| buildSurface(RandomState randomState, BiomeManager biomeManager, Registry<Biome> biomes, boolean useLegacyRandom, WorldGenerationContext generationContext, ChunkAccess protoChunk, NoiseChunk noiseChunk, SurfaceRules$RuleSource ruleSource) |
| method_39106(class_7138 arg0, class_4543 arg1, class_2378<class_1959> arg2, boolean arg3, class_5868 arg4, class_2791 arg5, class_6568 arg6, class_6686$class_6708 arg7) |
| buildSurface(NoiseConfig noiseConfig, BiomeAccess biomeAccess, Registry<Biome> biomeRegistry, boolean useLegacyRandom, HeightContext heightContext, Chunk chunk, ChunkNoiseSampler chunkNoiseSampler, MaterialRules$MaterialRule materialRule) |
|
| protected int |
| getSurfaceDepth(int blockX, int blockZ) |
| method_39552(int arg0, int arg1) |
| sampleRunDepth(int blockX, int blockZ) |
|
| protected double |
| getSurfaceSecondary(int blockX, int blockZ) |
| method_39555(int arg0, int arg1) |
| sampleSecondaryDepth(int blockX, int blockZ) |
|
| private boolean |
|
| public int |
| getSeaLevel() |
| method_61805() |
| getSeaLevel() |
|
| public Optional<BlockState> |
| topMaterial(SurfaceRules$RuleSource ruleSource, CarvingContext carvingContext, Function<BlockPos, Holder<Biome>> biomeGetter, ChunkAccess chunk, NoiseChunk noiseChunk, BlockPos pos, boolean underFluid) |
| method_39110(class_6686$class_6708 arg0, class_5873 arg1, Function<class_2338, class_6880<class_1959>> arg2, class_2791 arg3, class_6568 arg4, class_2338 arg5, boolean arg6) |
| applyMaterialRule(MaterialRules$MaterialRule rule, CarverContext context, Function<BlockPos, RegistryEntry<Biome>> posToBiome, Chunk chunk, ChunkNoiseSampler chunkNoiseSampler, BlockPos pos, boolean hasFluid) |
|
| private void |
| erodedBadlandsExtension(BlockColumn column, int blockX, int blockZ, int height, LevelHeightAccessor protoChunk) |
| method_39102(class_6557 arg0, int arg1, int arg2, int arg3, class_5539 arg4) |
| placeBadlandsPillar(BlockColumn column, int x, int z, int surfaceY, HeightLimitView chunk) |
|
| private void |
| frozenOceanExtension(int minSurfaceLevel, Biome surfaceBiome, BlockColumn column, BlockPos$MutableBlockPos blockPos, int blockX, int blockZ, int height) |
| method_39104(int arg0, class_1959 arg1, class_6557 arg2, class_2338$class_2339 arg3, int arg4, int arg5, int arg6) |
| placeIceberg(int minY, Biome biome, BlockColumn column, BlockPos$Mutable mutablePos, int x, int z, int surfaceY) |
|
| private static BlockState[] |
|
| private static void |
|
| protected BlockState |
| getBand(int worldX, int y, int worldZ) |
| method_39103(int arg0, int arg1, int arg2) |
| getTerracottaBlock(int x, int y, int z) |
|