net.minecraft.entity.ai.brain.task

public class WalkTowardsLookTargetTask

net.minecraft.world.entity.ai.behavior.StayCloseToTarget
net.minecraft.class_7297
net.minecraft.entity.ai.brain.task.WalkTowardsLookTargetTask

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public static Task<LivingEntity>
create(Function<LivingEntity, Optional<PositionTracker>> targetPositionGetter, Predicate<LivingEntity> shouldRunPredicate, int closeEnough, int tooFar, float speedModifier)
method_47130(Function<class_1309, Optional<class_4115>> arg0, Predicate<class_1309> arg1, int arg2, int arg3, float arg4)
create(Function<LivingEntity, Optional<LookTarget>> lookTargetFunction, Predicate<LivingEntity> predicate, int completionRange, int searchRange, float speed)
private static com.mojang.datafixers.kinds.App
lambda$create$0(Function arg0, Predicate arg1, int arg2, float arg3, int arg4, BehaviorBuilder$Instance arg5)
method_47128(Function arg0, Predicate arg1, int arg2, float arg3, int arg4, class_7898$class_7900 arg5)
method_47128(Function arg0, Predicate arg1, int arg2, float arg3, int arg4, TaskTriggerer$TaskContext context)
private static TaskRunnable
lambda$create$1(Function arg0, Predicate arg1, int arg2, float arg3, int arg4, MemoryAccessor arg5, MemoryAccessor arg6)
method_47129(Function arg0, Predicate arg1, int arg2, float arg3, int arg4, class_7906 arg5, class_7906 arg6)
method_47129(Function arg0, Predicate arg1, int arg2, float arg3, int arg4, MemoryQueryResult lookTarget, MemoryQueryResult walkTarget)
private static boolean
lambda$create$2(Function arg0, Predicate arg1, int arg2, MemoryAccessor arg3, MemoryAccessor arg4, float arg5, int arg6, ServerLevel arg7, LivingEntity arg8, long arg9)
method_47131(Function arg0, Predicate arg1, int arg2, class_7906 arg3, class_7906 arg4, float arg5, int arg6, class_3218 arg7, class_1309 arg8, long arg9)
method_47131(Function arg0, Predicate arg1, int arg2, MemoryQueryResult arg3, MemoryQueryResult arg4, float arg5, int arg6, ServerWorld world, LivingEntity entity, long time)