| public void |
|
| public PaintingEntityRenderState |
| createRenderState() |
| method_55269() |
| createRenderState() |
|
| public void |
|
| private void |
| renderPainting(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, RenderType renderType, int[] lightCoordsMap, int width, int height, TextureAtlasSprite front, TextureAtlasSprite back) |
| method_4074(class_4587 arg0, class_11659 arg1, class_1921 arg2, int[] arg3, int arg4, int arg5, class_1058 arg6, class_1058 arg7) |
| renderPainting(MatrixStack matrices, OrderedRenderCommandQueue queue, RenderLayer renderLayer, int[] lightmapCoordinates, int width, int height, Sprite front, Sprite back) |
|
| private void |
| vertex(PoseStack$Pose pose, VertexConsumer buffer, float x, float y, float u, float v, float z, int nx, int ny, int nz, int lightCoords) |
| method_23188(class_4587$class_4665 arg0, class_4588 arg1, float arg2, float arg3, float arg4, float arg5, float arg6, int arg7, int arg8, int arg9, int arg10) |
| vertex(MatrixStack$Entry matrix, VertexConsumer vertexConsumer, float x, float y, float u, float v, float z, int normalX, int normalY, int normalZ, int light) |
|
| public void |
|
| public EntityRenderState |
| createRenderState() |
| method_55269() |
| createRenderState() |
|
| public void |
|
| private void |
| lambda$renderPainting$0(int arg0, int arg1, TextureAtlasSprite arg2, int[] arg3, TextureAtlasSprite arg4, PoseStack$Pose arg5, VertexConsumer arg6) |
| method_72990(int arg0, int arg1, class_1058 arg2, int[] arg3, class_1058 arg4, class_4587$class_4665 arg5, class_4588 arg6) |
| method_72990(int arg0, int arg1, Sprite arg2, int[] arg3, Sprite arg4, MatrixStack$Entry matricesEntry, VertexConsumer vertexConsumer) |
|