| public int |
| advanceTime(long currentMs, boolean shouldAdvanceGameTime) |
| method_60640(long arg0, boolean arg1) |
| beginRenderTick(long timeMillis, boolean tick) |
|
| private int |
| advanceGameTime(long currentMs) |
| method_60639(long arg0) |
| beginRenderTick(long timeMillis) |
|
| private void |
| advanceRealTime(long currentMs) |
| method_60641(long arg0) |
| setTimeMillis(long timeMillis) |
|
| public void |
| updatePauseState(boolean pauseState) |
| method_60642(boolean arg0) |
| tick(boolean paused) |
|
| private void |
| pause() |
| method_60643() |
| tickPaused() |
|
| private void |
| unPause() |
| method_60645() |
| tickUnpaused() |
|
| public void |
| updateFrozenState(boolean frozen) |
| method_60644(boolean arg0) |
| setTickFrozen(boolean tickFrozen) |
|
| public float |
| getGameTimeDeltaTicks() |
| method_60636() |
| getDynamicDeltaTicks() |
|
| public float |
| getGameTimeDeltaPartialTick(boolean ignoreFrozenGame) |
| method_60637(boolean arg0) |
| getTickProgress(boolean arg0) |
|
| public float |
| getRealtimeDeltaTicks() |
| method_60638() |
| getFixedDeltaTicks() |
|