| protected void |
| renderBg(GuiGraphics graphics, float a, int xm, int ym) |
| method_2389(class_332 arg0, float arg1, int arg2, int arg3) |
| drawBackground(DrawContext arg0, float arg1, int arg2, int arg3) |
|
| protected void |
|
| public void |
| render(GuiGraphics graphics, int mouseX, int mouseY, float a) |
| method_25394(class_332 arg0, int arg1, int arg2, float arg3) |
| render(DrawContext arg0, int arg1, int arg2, float arg3) |
|
| protected abstract Identifier |
| getBackgroundTextureLocation() |
| method_76623() |
| getTexture() |
|
| protected abstract Identifier |
| getSlotSpriteLocation() |
| method_76624() |
| getSlotTexture() |
|
| protected abstract Identifier |
| getChestSlotsSpriteLocation() |
| method_76625() |
| getChestSlotsTexture() |
|
| protected abstract boolean |
| shouldRenderSaddleSlot() |
| method_76626() |
| canEquipSaddle() |
|
| protected abstract boolean |
| shouldRenderArmorSlot() |
| method_76627() |
| canEquipArmor() |
|