| public GlGpuBuffer |
|
| public GlGpuBuffer |
|
| private ByteBuffer |
| tryMapBufferPersistent(DirectStateAccess dsa, int usage, int buffer, long size) |
| method_71021(class_10874 arg0, int arg1, int arg2, long arg3) |
| mapBufferRange(BufferManager bufferManager, int usage, int buffer, long length) |
|
| public GlGpuBuffer$Mapped |
| mapBuffer(DirectStateAccess dsa, GlBuffer buffer, long offset, long length, int flags) |
| method_71016(class_10874 arg0, class_10859 arg1, long arg2, long arg3, int arg4) |
| mapBufferRange(BufferManager arg0, GlGpuBuffer arg1, long arg2, long arg3, int arg4) |
|
| private static void |
| lambda$mapBuffer$0(int arg0, DirectStateAccess arg1, GlBuffer arg2, long arg3, long arg4) |
| method_71020(int arg0, class_10874 arg1, class_10859 arg2, long arg3, long arg4) |
| method_71020(int arg0, BufferManager arg1, GlGpuBuffer arg2, long arg3, long arg4) |
|